namespace Basketball_Scoreboard_System.classes { public class Clock { public int DefaultTime { get; set; } public int Time { get; set; } public bool IsShotClock { get; set; } public bool IsMainClock { get; set; } public Clock(int DefaultTime, bool IsSC, bool IsMC) { this.DefaultTime = DefaultTime; Time = DefaultTime; IsMainClock = IsMC; IsShotClock = IsSC; if (!((IsMainClock && !IsShotClock) || (!IsMainClock && IsShotClock))) MessageBox.Show("Clock not initialized properly", "Error", MessageBoxButtons.AbortRetryIgnore); } public void DisplayTime() { if (IsMainClock) { Program.AudienceWindow.LabelClock.Text = FormatTimeMC(); Program.ControlPanel.LabelClock.Text = FormatTimeMC(); } else if (IsShotClock) { Program.AudienceWindow.LabelShotClock.Text = FormatTimeSC(); Program.ControlPanel.LabelShotClock.Text = FormatTimeSC(); } } public string FormatTimeMC() { TimeSpan ParsedTime = TimeSpan.FromMilliseconds(Time); if (ParsedTime.Minutes == 0) { string MS = (ParsedTime.Milliseconds / 10).ToString(); string Seconds = ParsedTime.Seconds.ToString(); if (ParsedTime.Seconds < 10) Seconds = "0" + ParsedTime.Seconds; if (ParsedTime.Milliseconds / 100 == 0) MS = "00"; return Seconds + "." + MS; } else { string Minutes = ParsedTime.Minutes.ToString(); string Seconds = ParsedTime.Seconds.ToString(); if (ParsedTime.Minutes < 10) Minutes = "0" + ParsedTime.Minutes; if (ParsedTime.Seconds < 10) Seconds = "0" + ParsedTime.Seconds; return Minutes + ":" + Seconds; } } public string FormatTimeSC() { TimeSpan ParsedTime = TimeSpan.FromMilliseconds(Time); return ParsedTime.Seconds.ToString(); } public void SCUpdateButtonLabel() { TimeSpan SCS = TimeSpan.FromMilliseconds(DefaultTime); Program.ControlPanel.ButtonSCSetToDefault.Text = "Shot Clock\nSet " + SCS.Seconds.ToString() + "s"; } } }