Add project files.

This commit is contained in:
cy1der
2023-08-08 15:40:19 -04:00
parent 0cada8fdbf
commit 5bdaf1f175
36 changed files with 4104 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32929.385
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Basketball Scoreboard System", "Basketball Scoreboard System\Basketball Scoreboard System.csproj", "{6DBE2316-C761-4B9D-9E59-26F9D9429BA1}"
EndProject
Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "Setup", "Setup\Setup.vdproj", "{EA4348AD-06AE-4267-BFA2-CB1CCD84865E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6DBE2316-C761-4B9D-9E59-26F9D9429BA1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6DBE2316-C761-4B9D-9E59-26F9D9429BA1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6DBE2316-C761-4B9D-9E59-26F9D9429BA1}.Debug|x64.ActiveCfg = Debug|x64
{6DBE2316-C761-4B9D-9E59-26F9D9429BA1}.Debug|x64.Build.0 = Debug|x64
{6DBE2316-C761-4B9D-9E59-26F9D9429BA1}.Debug|x86.ActiveCfg = Debug|x86
{6DBE2316-C761-4B9D-9E59-26F9D9429BA1}.Debug|x86.Build.0 = Debug|x86
{6DBE2316-C761-4B9D-9E59-26F9D9429BA1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6DBE2316-C761-4B9D-9E59-26F9D9429BA1}.Release|Any CPU.Build.0 = Release|Any CPU
{6DBE2316-C761-4B9D-9E59-26F9D9429BA1}.Release|x64.ActiveCfg = Release|x64
{6DBE2316-C761-4B9D-9E59-26F9D9429BA1}.Release|x64.Build.0 = Release|x64
{6DBE2316-C761-4B9D-9E59-26F9D9429BA1}.Release|x86.ActiveCfg = Release|x86
{6DBE2316-C761-4B9D-9E59-26F9D9429BA1}.Release|x86.Build.0 = Release|x86
{EA4348AD-06AE-4267-BFA2-CB1CCD84865E}.Debug|Any CPU.ActiveCfg = Debug
{EA4348AD-06AE-4267-BFA2-CB1CCD84865E}.Debug|x64.ActiveCfg = Debug
{EA4348AD-06AE-4267-BFA2-CB1CCD84865E}.Debug|x64.Build.0 = Debug
{EA4348AD-06AE-4267-BFA2-CB1CCD84865E}.Debug|x86.ActiveCfg = Debug
{EA4348AD-06AE-4267-BFA2-CB1CCD84865E}.Debug|x86.Build.0 = Debug
{EA4348AD-06AE-4267-BFA2-CB1CCD84865E}.Release|Any CPU.ActiveCfg = Release
{EA4348AD-06AE-4267-BFA2-CB1CCD84865E}.Release|Any CPU.Build.0 = Release
{EA4348AD-06AE-4267-BFA2-CB1CCD84865E}.Release|x64.ActiveCfg = Release
{EA4348AD-06AE-4267-BFA2-CB1CCD84865E}.Release|x64.Build.0 = Release
{EA4348AD-06AE-4267-BFA2-CB1CCD84865E}.Release|x86.ActiveCfg = Release
{EA4348AD-06AE-4267-BFA2-CB1CCD84865E}.Release|x86.Build.0 = Release
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2D258A86-CAE7-4F55-9DDF-44C688EF9273}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<section name="Basketball_Scoreboard_System.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<userSettings>
<Basketball_Scoreboard_System.Settings>
<setting name="HomeTeamName" serializeAs="String">
<value>HOME</value>
</setting>
<setting name="AwayTeamName" serializeAs="String">
<value>AWAY</value>
</setting>
<setting name="MainClockDefaultTime" serializeAs="String">
<value>600000</value>
</setting>
<setting name="ShotClockDefaultTime" serializeAs="String">
<value>24000</value>
</setting>
<setting name="ShotClockEnabled" serializeAs="String">
<value>True</value>
</setting>
<setting name="BonusFoulThreshold" serializeAs="String">
<value>5</value>
</setting>
</Basketball_Scoreboard_System.Settings>
</userSettings>
</configuration>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<RootNamespace>Basketball_Scoreboard_System</RootNamespace>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
<Platforms>AnyCPU;x64;x86</Platforms>
</PropertyGroup>
<ItemGroup>
<None Update="assets\buzzer-main.wav">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="assets\icon.ico">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="fonts\DSEG14Classic-Regular.ttf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="fonts\DSEG7Classic-Regular.ttf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="fonts\fira-mono-bold.ttf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Settings.settings">
<Generator>PublicSettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Update="Settings.Designer.cs">
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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using Basketball_Scoreboard_System.classes;
using Basketball_Scoreboard_System.forms;
using System.Drawing.Text;
namespace Basketball_Scoreboard_System
{
internal static class Program
{
public static AudienceWindow AudienceWindow = new();
public static ControlPanel ControlPanel = new();
public static Team HomeTeam = new(true, false, true);
public static Team AwayTeam = new(false, true, false);
public static Clock MainClock = new(Settings.Default.MainClockDefaultTime, false, true);
public static Clock ShotClock = new(Settings.Default.ShotClockDefaultTime, true, false);
public static int Period = 1;
[STAThread]
private static void Main()
{
if (!IsFontInstalled("DSEG7 Classic") || !IsFontInstalled("DSEG14 Classic") || !IsFontInstalled("Fira Mono")) MessageBox.Show("Required fonts are not installed.\nThey can be found in:\n" + Path.Combine(Application.StartupPath, "fonts\\"), "Warning", MessageBoxButtons.OK);
ApplicationConfiguration.Initialize();
Application.Run(AudienceWindow);
}
public static bool IsFontInstalled(string FontName)
{
InstalledFontCollection AllFonts = new();
foreach (FontFamily Font in AllFonts.Families)
{
if (Font.Name == FontName) return true;
}
return false;
}
public static Font GetFontSize(Graphics Graphics, string Text, Size MaxStringSize, Font LabelFont)
{
Font Font = new(LabelFont.Name, LabelFont.Size);
SizeF Size = Graphics.MeasureString(Text, Font);
while (Size.Width != MaxStringSize.Width)
{
float NewSize = Font.Size * (MaxStringSize.Width / Size.Width);
Font = new(LabelFont.Name, NewSize);
Size = Graphics.MeasureString(Text, Font);
}
return Font;
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Basketball_Scoreboard_System.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Basketball_Scoreboard_System.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
/// </summary>
internal static System.IO.UnmanagedMemoryStream BuzzerMainClock {
get {
return ResourceManager.GetStream("BuzzerMainClock", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
/// </summary>
internal static System.IO.UnmanagedMemoryStream BuzzerShotClock {
get {
return ResourceManager.GetStream("BuzzerShotClock", resourceCulture);
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="BuzzerMainClock" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\assets\buzzer-main.wav;System.IO.MemoryStream, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="BuzzerShotClock" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\assets\buzzer-shotclock.wav;System.IO.MemoryStream, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Basketball_Scoreboard_System {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.3.0.0")]
public sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("HOME")]
public string HomeTeamName {
get {
return ((string)(this["HomeTeamName"]));
}
set {
this["HomeTeamName"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("AWAY")]
public string AwayTeamName {
get {
return ((string)(this["AwayTeamName"]));
}
set {
this["AwayTeamName"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("600000")]
public int MainClockDefaultTime {
get {
return ((int)(this["MainClockDefaultTime"]));
}
set {
this["MainClockDefaultTime"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("24000")]
public int ShotClockDefaultTime {
get {
return ((int)(this["ShotClockDefaultTime"]));
}
set {
this["ShotClockDefaultTime"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool ShotClockEnabled {
get {
return ((bool)(this["ShotClockEnabled"]));
}
set {
this["ShotClockEnabled"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("5")]
public int BonusFoulThreshold {
get {
return ((int)(this["BonusFoulThreshold"]));
}
set {
this["BonusFoulThreshold"] = value;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="Basketball_Scoreboard_System" GeneratedClassName="Settings">
<Profiles />
<Settings>
<Setting Name="HomeTeamName" Type="System.String" Scope="User">
<Value Profile="(Default)">HOME</Value>
</Setting>
<Setting Name="AwayTeamName" Type="System.String" Scope="User">
<Value Profile="(Default)">AWAY</Value>
</Setting>
<Setting Name="MainClockDefaultTime" Type="System.Int32" Scope="User">
<Value Profile="(Default)">600000</Value>
</Setting>
<Setting Name="ShotClockDefaultTime" Type="System.Int32" Scope="User">
<Value Profile="(Default)">24000</Value>
</Setting>
<Setting Name="ShotClockEnabled" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="BonusFoulThreshold" Type="System.Int32" Scope="User">
<Value Profile="(Default)">5</Value>
</Setting>
</Settings>
</SettingsFile>

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namespace Basketball_Scoreboard_System.classes
{
public class Clock
{
public int DefaultTime { get; set; }
public int Time { get; set; }
public bool IsShotClock { get; set; }
public bool IsMainClock { get; set; }
public Clock(int DefaultTime, bool IsSC, bool IsMC)
{
this.DefaultTime = DefaultTime;
Time = DefaultTime;
IsMainClock = IsMC;
IsShotClock = IsSC;
if (!((IsMainClock && !IsShotClock) || (!IsMainClock && IsShotClock))) MessageBox.Show("Clock not initialized properly", "Error", MessageBoxButtons.AbortRetryIgnore);
}
public void DisplayTime()
{
if (IsMainClock)
{
Program.AudienceWindow.LabelClock.Text = FormatTimeMC();
Program.ControlPanel.LabelClock.Text = FormatTimeMC();
}
else if (IsShotClock)
{
Program.AudienceWindow.LabelShotClock.Text = FormatTimeSC();
Program.ControlPanel.LabelShotClock.Text = FormatTimeSC();
}
}
public string FormatTimeMC()
{
TimeSpan ParsedTime = TimeSpan.FromMilliseconds(Time);
if (ParsedTime.Minutes == 0)
{
string MS = (ParsedTime.Milliseconds / 10).ToString();
string Seconds = ParsedTime.Seconds.ToString();
if (ParsedTime.Seconds < 10) Seconds = "0" + ParsedTime.Seconds;
if (ParsedTime.Milliseconds / 100 == 0) MS = "00";
return Seconds + "." + MS;
}
else
{
string Minutes = ParsedTime.Minutes.ToString();
string Seconds = ParsedTime.Seconds.ToString();
if (ParsedTime.Minutes < 10) Minutes = "0" + ParsedTime.Minutes;
if (ParsedTime.Seconds < 10) Seconds = "0" + ParsedTime.Seconds;
return Minutes + ":" + Seconds;
}
}
public string FormatTimeSC()
{
TimeSpan ParsedTime = TimeSpan.FromMilliseconds(Time);
return ParsedTime.Seconds.ToString();
}
public void SCUpdateButtonLabel()
{
TimeSpan SCS = TimeSpan.FromMilliseconds(DefaultTime);
Program.ControlPanel.ButtonSCSetToDefault.Text = "Shot Clock\nSet " + SCS.Seconds.ToString() + "s";
}
}
}

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namespace Basketball_Scoreboard_System.classes
{
public class Player
{
public string Name { get; set; }
public int Number { get; set; }
public int Points { get; set; }
public int Rebounds { get; set; }
public int Assists { get; set; }
public int Blocks { get; set; }
public int Steals { get; set; }
public int Turnovers { get; set; }
public int TotalShots { get; set; }
public int ShotsMade { get; set; }
public Player(int Number, string Name)
{
this.Number = Number;
this.Name = Name;
}
}
}

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namespace Basketball_Scoreboard_System.classes
{
public class Team
{
public string Name { get; set; }
public int Score { get; set; }
public int Fouls { get; set; }
public bool Bonus { get; set; }
public bool IsHome { get; set; }
public bool IsAway { get; set; }
public bool Possession { get; set; }
public List<Player> Players { get; set; }
public Team(bool IsHomeTeam, bool IsAwayTeam, bool HasPossession)
{
Players = new List<Player>();
Score = 0;
Fouls = 0;
Bonus = false;
IsAway = IsAwayTeam;
IsHome = IsHomeTeam;
Possession = HasPossession;
if (IsHome && !IsAway)
{
Name = Settings.Default.HomeTeamName ?? "HOME";
Program.AudienceWindow.LabelHomeTeamName.Text = Name;
}
else if (!IsHome && IsAway)
{
Name = Settings.Default.AwayTeamName ?? "AWAY";
Program.AudienceWindow.LabelAwayTeamName.Text = Name;
}
else
{
Name = "ERROR";
MessageBox.Show("Team not initialized properly", "Error", MessageBoxButtons.AbortRetryIgnore);
}
}
public void ChangeTeamName(string NewName)
{
Name = NewName;
if (IsHome && !IsAway)
{
Settings.Default.HomeTeamName = NewName;
Settings.Default.Save();
Program.AudienceWindow.LabelHomeTeamName.Text = Settings.Default.HomeTeamName;
Program.ControlPanel.TeamsMenuHome.Text = Settings.Default.HomeTeamName;
Program.ControlPanel.LabelHomeTitle.Text = Settings.Default.HomeTeamName;
}
else if (!IsHome && IsAway)
{
Settings.Default.AwayTeamName = NewName;
Settings.Default.Save();
Program.AudienceWindow.LabelAwayTeamName.Text = Settings.Default.AwayTeamName;
Program.ControlPanel.TeamsMenuAway.Text = Settings.Default.AwayTeamName;
Program.ControlPanel.LabelAwayTitle.Text = Settings.Default.AwayTeamName;
}
}
public void ChangeScore(int Amount)
{
if (Score + Amount < 0 || Score + Amount > 999) MessageBox.Show("Score cannot be less than 0 or greater than 999", "Warning", MessageBoxButtons.OK);
else
{
Score += Amount;
if (IsHome && !IsAway)
{
Program.AudienceWindow.LabelHomeScore.Text = Score.ToString();
Program.ControlPanel.LabelHomeScore.Text = Score.ToString();
}
else if (!IsHome && IsAway)
{
Program.AudienceWindow.LabelAwayScore.Text = Score.ToString();
Program.ControlPanel.LabelAwayScore.Text = Score.ToString();
}
}
}
public static string FormatFouls(int Fouls)
{
if (Fouls < 10) return "0" + Fouls.ToString();
else return Fouls.ToString();
}
public static string FormatScore(int Score)
{
if (Score < 10) return "0" + Score.ToString();
else return Score.ToString();
}
}
}

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namespace Basketball_Scoreboard_System.forms
{
partial class AudienceWindow
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null)) components.Dispose();
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
PanelParent = new Panel();
LabelHomeTeamFouls = new Label();
LabelHomeTeamFoulsTitle = new Label();
LabelAwayTeamFouls = new Label();
LabelAwayTeamFoulsTitle = new Label();
LabelHomeTeamBonus = new Label();
LabelAwayTeamBonus = new Label();
LabelAwayTeamPossession = new Label();
LabelHomeTeamPossession = new Label();
LabelPeriod = new Label();
LabelPeriodTitle = new Label();
LabelAwayScore = new Label();
LabelHomeScore = new Label();
LabelShotClockTitle = new Label();
LabelShotClock = new Label();
PanelScoreAway = new Panel();
LabelAwayTeamName = new Label();
PanelScoreHome = new Panel();
LabelHomeTeamName = new Label();
LabelClock = new Label();
MainClockTimer = new System.Timers.Timer();
ShotClockTimer = new System.Timers.Timer();
PanelParent.SuspendLayout();
PanelScoreAway.SuspendLayout();
PanelScoreHome.SuspendLayout();
((System.ComponentModel.ISupportInitialize)MainClockTimer).BeginInit();
((System.ComponentModel.ISupportInitialize)ShotClockTimer).BeginInit();
SuspendLayout();
//
// PanelParent
//
PanelParent.Anchor = AnchorStyles.None;
PanelParent.Controls.Add(LabelHomeTeamFouls);
PanelParent.Controls.Add(LabelHomeTeamFoulsTitle);
PanelParent.Controls.Add(LabelAwayTeamFouls);
PanelParent.Controls.Add(LabelAwayTeamFoulsTitle);
PanelParent.Controls.Add(LabelHomeTeamBonus);
PanelParent.Controls.Add(LabelAwayTeamBonus);
PanelParent.Controls.Add(LabelAwayTeamPossession);
PanelParent.Controls.Add(LabelHomeTeamPossession);
PanelParent.Controls.Add(LabelPeriod);
PanelParent.Controls.Add(LabelPeriodTitle);
PanelParent.Controls.Add(LabelAwayScore);
PanelParent.Controls.Add(LabelHomeScore);
PanelParent.Controls.Add(LabelShotClockTitle);
PanelParent.Controls.Add(LabelShotClock);
PanelParent.Controls.Add(PanelScoreAway);
PanelParent.Controls.Add(PanelScoreHome);
PanelParent.Controls.Add(LabelClock);
PanelParent.Location = new Point(12, 12);
PanelParent.Margin = new Padding(8);
PanelParent.Name = "PanelParent";
PanelParent.Size = new Size(1410, 752);
PanelParent.TabIndex = 0;
//
// LabelHomeTeamFouls
//
LabelHomeTeamFouls.BackColor = Color.Transparent;
LabelHomeTeamFouls.Font = new Font("DSEG7 Classic", 72F, FontStyle.Regular, GraphicsUnit.Point);
LabelHomeTeamFouls.ForeColor = Color.FromArgb(255, 128, 128);
LabelHomeTeamFouls.Location = new Point(192, 512);
LabelHomeTeamFouls.Name = "LabelHomeTeamFouls";
LabelHomeTeamFouls.Size = new Size(108, 154);
LabelHomeTeamFouls.TabIndex = 15;
LabelHomeTeamFouls.Text = "-";
LabelHomeTeamFouls.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelHomeTeamFoulsTitle
//
LabelHomeTeamFoulsTitle.Font = new Font("Fira Mono", 27.7499962F, FontStyle.Bold, GraphicsUnit.Point);
LabelHomeTeamFoulsTitle.Location = new Point(154, 460);
LabelHomeTeamFoulsTitle.Name = "LabelHomeTeamFoulsTitle";
LabelHomeTeamFoulsTitle.Size = new Size(185, 52);
LabelHomeTeamFoulsTitle.TabIndex = 14;
LabelHomeTeamFoulsTitle.Text = "FOULS";
LabelHomeTeamFoulsTitle.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelAwayTeamFouls
//
LabelAwayTeamFouls.BackColor = Color.Transparent;
LabelAwayTeamFouls.Font = new Font("DSEG7 Classic", 72F, FontStyle.Regular, GraphicsUnit.Point);
LabelAwayTeamFouls.ForeColor = Color.FromArgb(255, 128, 128);
LabelAwayTeamFouls.Location = new Point(1109, 512);
LabelAwayTeamFouls.Name = "LabelAwayTeamFouls";
LabelAwayTeamFouls.Size = new Size(108, 154);
LabelAwayTeamFouls.TabIndex = 13;
LabelAwayTeamFouls.Text = "-";
LabelAwayTeamFouls.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelAwayTeamFoulsTitle
//
LabelAwayTeamFoulsTitle.Font = new Font("Fira Mono", 27.7499962F, FontStyle.Bold, GraphicsUnit.Point);
LabelAwayTeamFoulsTitle.Location = new Point(1071, 460);
LabelAwayTeamFoulsTitle.Name = "LabelAwayTeamFoulsTitle";
LabelAwayTeamFoulsTitle.Size = new Size(185, 52);
LabelAwayTeamFoulsTitle.TabIndex = 12;
LabelAwayTeamFoulsTitle.Text = "FOULS";
LabelAwayTeamFoulsTitle.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelHomeTeamBonus
//
LabelHomeTeamBonus.BackColor = Color.Transparent;
LabelHomeTeamBonus.Font = new Font("DSEG14 Classic", 47.9999924F, FontStyle.Regular, GraphicsUnit.Point);
LabelHomeTeamBonus.ForeColor = Color.FromArgb(255, 128, 128);
LabelHomeTeamBonus.Location = new Point(393, 391);
LabelHomeTeamBonus.Name = "LabelHomeTeamBonus";
LabelHomeTeamBonus.Size = new Size(91, 121);
LabelHomeTeamBonus.TabIndex = 11;
LabelHomeTeamBonus.Text = "B";
LabelHomeTeamBonus.TextAlign = ContentAlignment.MiddleCenter;
LabelHomeTeamBonus.Visible = false;
//
// LabelAwayTeamBonus
//
LabelAwayTeamBonus.BackColor = Color.Transparent;
LabelAwayTeamBonus.Font = new Font("DSEG14 Classic", 47.9999924F, FontStyle.Regular, GraphicsUnit.Point);
LabelAwayTeamBonus.ForeColor = Color.FromArgb(255, 128, 128);
LabelAwayTeamBonus.Location = new Point(926, 391);
LabelAwayTeamBonus.Name = "LabelAwayTeamBonus";
LabelAwayTeamBonus.Size = new Size(91, 121);
LabelAwayTeamBonus.TabIndex = 10;
LabelAwayTeamBonus.Text = "B";
LabelAwayTeamBonus.TextAlign = ContentAlignment.MiddleCenter;
LabelAwayTeamBonus.Visible = false;
//
// LabelAwayTeamPossession
//
LabelAwayTeamPossession.BackColor = Color.Transparent;
LabelAwayTeamPossession.Font = new Font("DSEG14 Classic", 47.9999924F, FontStyle.Regular, GraphicsUnit.Point);
LabelAwayTeamPossession.ForeColor = Color.FromArgb(255, 128, 128);
LabelAwayTeamPossession.Location = new Point(790, 512);
LabelAwayTeamPossession.Name = "LabelAwayTeamPossession";
LabelAwayTeamPossession.Size = new Size(91, 121);
LabelAwayTeamPossession.TabIndex = 9;
LabelAwayTeamPossession.Text = ">";
LabelAwayTeamPossession.TextAlign = ContentAlignment.MiddleCenter;
LabelAwayTeamPossession.Visible = false;
//
// LabelHomeTeamPossession
//
LabelHomeTeamPossession.BackColor = Color.Transparent;
LabelHomeTeamPossession.Font = new Font("DSEG14 Classic", 47.9999924F, FontStyle.Regular, GraphicsUnit.Point);
LabelHomeTeamPossession.ForeColor = Color.FromArgb(255, 128, 128);
LabelHomeTeamPossession.Location = new Point(529, 512);
LabelHomeTeamPossession.Name = "LabelHomeTeamPossession";
LabelHomeTeamPossession.Size = new Size(91, 121);
LabelHomeTeamPossession.TabIndex = 8;
LabelHomeTeamPossession.Text = "<";
LabelHomeTeamPossession.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelPeriod
//
LabelPeriod.BackColor = Color.Transparent;
LabelPeriod.Font = new Font("DSEG7 Classic", 72F, FontStyle.Regular, GraphicsUnit.Point);
LabelPeriod.ForeColor = Color.FromArgb(255, 128, 128);
LabelPeriod.Location = new Point(651, 512);
LabelPeriod.Name = "LabelPeriod";
LabelPeriod.Size = new Size(108, 154);
LabelPeriod.TabIndex = 7;
LabelPeriod.Text = "-";
LabelPeriod.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelPeriodTitle
//
LabelPeriodTitle.Font = new Font("Fira Mono", 27.7499962F, FontStyle.Bold, GraphicsUnit.Point);
LabelPeriodTitle.Location = new Point(613, 460);
LabelPeriodTitle.Name = "LabelPeriodTitle";
LabelPeriodTitle.Size = new Size(185, 52);
LabelPeriodTitle.TabIndex = 4;
LabelPeriodTitle.Text = "PERIOD";
LabelPeriodTitle.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelAwayScore
//
LabelAwayScore.BackColor = Color.Transparent;
LabelAwayScore.Font = new Font("DSEG7 Classic", 120F, FontStyle.Regular, GraphicsUnit.Point);
LabelAwayScore.ForeColor = Color.FromArgb(255, 128, 128);
LabelAwayScore.Location = new Point(926, 223);
LabelAwayScore.Name = "LabelAwayScore";
LabelAwayScore.Size = new Size(475, 160);
LabelAwayScore.TabIndex = 6;
LabelAwayScore.Text = "0";
LabelAwayScore.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelHomeScore
//
LabelHomeScore.BackColor = Color.Transparent;
LabelHomeScore.Font = new Font("DSEG7 Classic", 120F, FontStyle.Regular, GraphicsUnit.Point);
LabelHomeScore.ForeColor = Color.FromArgb(255, 128, 128);
LabelHomeScore.Location = new Point(9, 223);
LabelHomeScore.Name = "LabelHomeScore";
LabelHomeScore.Size = new Size(475, 160);
LabelHomeScore.TabIndex = 5;
LabelHomeScore.Text = "0";
LabelHomeScore.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelShotClockTitle
//
LabelShotClockTitle.Font = new Font("Fira Mono", 36F, FontStyle.Bold, GraphicsUnit.Point);
LabelShotClockTitle.Location = new Point(529, 223);
LabelShotClockTitle.Name = "LabelShotClockTitle";
LabelShotClockTitle.Size = new Size(352, 77);
LabelShotClockTitle.TabIndex = 4;
LabelShotClockTitle.Text = "SHOT CLOCK";
LabelShotClockTitle.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelShotClock
//
LabelShotClock.BackColor = Color.Transparent;
LabelShotClock.Font = new Font("DSEG7 Classic", 95.99998F, FontStyle.Regular, GraphicsUnit.Point);
LabelShotClock.ForeColor = Color.FromArgb(255, 128, 128);
LabelShotClock.Location = new Point(567, 300);
LabelShotClock.Name = "LabelShotClock";
LabelShotClock.Size = new Size(277, 160);
LabelShotClock.TabIndex = 3;
LabelShotClock.Text = "--";
LabelShotClock.TextAlign = ContentAlignment.MiddleCenter;
//
// PanelScoreAway
//
PanelScoreAway.Controls.Add(LabelAwayTeamName);
PanelScoreAway.Location = new Point(1061, 3);
PanelScoreAway.Name = "PanelScoreAway";
PanelScoreAway.Size = new Size(346, 212);
PanelScoreAway.TabIndex = 2;
//
// LabelAwayTeamName
//
LabelAwayTeamName.AutoSize = true;
LabelAwayTeamName.Font = new Font("Fira Mono", 32F, FontStyle.Regular, GraphicsUnit.Point);
LabelAwayTeamName.Location = new Point(0, 0);
LabelAwayTeamName.MaximumSize = new Size(340, 212);
LabelAwayTeamName.MinimumSize = new Size(340, 212);
LabelAwayTeamName.Name = "LabelAwayTeamName";
LabelAwayTeamName.Size = new Size(340, 212);
LabelAwayTeamName.TabIndex = 3;
LabelAwayTeamName.Text = "----";
LabelAwayTeamName.TextAlign = ContentAlignment.MiddleCenter;
LabelAwayTeamName.Paint += LabelAwayTeamName_Paint;
//
// PanelScoreHome
//
PanelScoreHome.Controls.Add(LabelHomeTeamName);
PanelScoreHome.Location = new Point(3, 3);
PanelScoreHome.Name = "PanelScoreHome";
PanelScoreHome.Size = new Size(346, 212);
PanelScoreHome.TabIndex = 1;
//
// LabelHomeTeamName
//
LabelHomeTeamName.AutoSize = true;
LabelHomeTeamName.Font = new Font("Fira Mono", 32F, FontStyle.Regular, GraphicsUnit.Point);
LabelHomeTeamName.Location = new Point(6, 0);
LabelHomeTeamName.MaximumSize = new Size(340, 212);
LabelHomeTeamName.MinimumSize = new Size(340, 212);
LabelHomeTeamName.Name = "LabelHomeTeamName";
LabelHomeTeamName.Size = new Size(340, 212);
LabelHomeTeamName.TabIndex = 0;
LabelHomeTeamName.Text = "----";
LabelHomeTeamName.TextAlign = ContentAlignment.MiddleCenter;
LabelHomeTeamName.Paint += LabelHomeTeamName_Paint;
//
// LabelClock
//
LabelClock.BackColor = Color.Transparent;
LabelClock.Font = new Font("DSEG7 Classic", 128F, FontStyle.Regular, GraphicsUnit.Point);
LabelClock.ForeColor = Color.FromArgb(255, 128, 128);
LabelClock.Location = new Point(355, 0);
LabelClock.Name = "LabelClock";
LabelClock.Size = new Size(700, 215);
LabelClock.TabIndex = 0;
LabelClock.Text = "--:--";
LabelClock.TextAlign = ContentAlignment.MiddleCenter;
//
// MainClockTimer
//
MainClockTimer.Interval = 25D;
MainClockTimer.SynchronizingObject = this;
MainClockTimer.Elapsed += MainClockTimer_Elapsed;
//
// ShotClockTimer
//
ShotClockTimer.Interval = 1000D;
ShotClockTimer.SynchronizingObject = this;
ShotClockTimer.Elapsed += ShotClockTimer_Elapsed;
//
// AudienceWindow
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
BackColor = Color.Black;
ClientSize = new Size(1434, 776);
Controls.Add(PanelParent);
ForeColor = Color.White;
MinimumSize = new Size(1450, 815);
Name = "AudienceWindow";
ShowIcon = false;
StartPosition = FormStartPosition.CenterScreen;
Text = "Audience Window";
FormClosing += AudienceWindow_FormClosing;
Load += AudienceWindow_Load;
PanelParent.ResumeLayout(false);
PanelScoreAway.ResumeLayout(false);
PanelScoreAway.PerformLayout();
PanelScoreHome.ResumeLayout(false);
PanelScoreHome.PerformLayout();
((System.ComponentModel.ISupportInitialize)MainClockTimer).EndInit();
((System.ComponentModel.ISupportInitialize)ShotClockTimer).EndInit();
ResumeLayout(false);
}
#endregion
private Panel PanelParent;
private Panel PanelScoreAway;
private Panel PanelScoreHome;
public Label LabelHomeTeamName;
public Label LabelAwayTeamName;
public System.Timers.Timer MainClockTimer;
public Label LabelClock;
public System.Timers.Timer ShotClockTimer;
public Label LabelShotClock;
public Label LabelShotClockTitle;
public Label LabelHomeScore;
public Label LabelAwayScore;
public Label LabelPeriodTitle;
public Label LabelPeriod;
public Label LabelAwayTeamPossession;
public Label LabelHomeTeamPossession;
public Label LabelHomeTeamBonus;
public Label LabelAwayTeamBonus;
public Label LabelAwayTeamFouls;
public Label LabelAwayTeamFoulsTitle;
public Label LabelHomeTeamFouls;
public Label LabelHomeTeamFoulsTitle;
}
}

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using System.Media;
namespace Basketball_Scoreboard_System.forms
{
public partial class AudienceWindow : Form
{
private readonly SoundPlayer BuzzerMainClock = new(Properties.Resources.BuzzerMainClock);
private readonly SoundPlayer BuzzerShotClock = new(Properties.Resources.BuzzerShotClock);
public AudienceWindow() => InitializeComponent();
private void LabelHomeTeamName_Paint(object sender, PaintEventArgs e) => LabelHomeTeamName.Font = Program.GetFontSize(e.Graphics, LabelHomeTeamName.Text, new Size(LabelHomeTeamName.Width - 12, LabelHomeTeamName.Height), LabelHomeTeamName.Font);
private void LabelAwayTeamName_Paint(object sender, PaintEventArgs e) => LabelAwayTeamName.Font = Program.GetFontSize(e.Graphics, LabelAwayTeamName.Text, new Size(LabelAwayTeamName.MaximumSize.Width - 12, LabelAwayTeamName.MaximumSize.Height), LabelAwayTeamName.Font);
private void AudienceWindow_Load(object sender, EventArgs e) => Program.ControlPanel.Show();
private void AudienceWindow_FormClosing(object sender, FormClosingEventArgs e)
{
DialogResult Confirmation = MessageBox.Show("Are you sure you want to exit?\nGame progress will not be saved.", "Confirm", MessageBoxButtons.YesNo);
if (Confirmation == DialogResult.No) e.Cancel = true;
}
private void MainClockTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (Program.MainClock.Time > 0)
{
Program.MainClock.Time -= (int)Program.AudienceWindow.MainClockTimer.Interval;
Program.MainClock.DisplayTime();
}
else
{
Program.AudienceWindow.MainClockTimer.Stop();
BuzzerMainClock.Play();
}
}
private void ShotClockTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (Program.ShotClock.Time > 0)
{
Program.ShotClock.Time -= (int)Program.AudienceWindow.ShotClockTimer.Interval;
Program.ShotClock.DisplayTime();
}
else
{
Program.AudienceWindow.ShotClockTimer.Stop();
BuzzerShotClock.Play();
}
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="MainClockTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>163, 24</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>72</value>
</metadata>
<metadata name="ShotClockTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>31, 23</value>
</metadata>
</root>

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namespace Basketball_Scoreboard_System.forms
{
partial class ControlPanel
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
ControlPanelMenuStrip = new MenuStrip();
GameMenu = new ToolStripMenuItem();
GameMenuSetPeriod = new ToolStripMenuItem();
GameMenuSwitchPossession = new ToolStripMenuItem();
TeamsMenu = new ToolStripMenuItem();
TeamsMenuHome = new ToolStripMenuItem();
TeamsMenuHomeChangeName = new ToolStripMenuItem();
TeamsMenuHomeSetFouls = new ToolStripMenuItem();
TeamsMenuAway = new ToolStripMenuItem();
TeamsMenuAwayChangeName = new ToolStripMenuItem();
TeamsMenuAwaySetFouls = new ToolStripMenuItem();
SetBonusFoulThresholdMenuButton = new ToolStripMenuItem();
MainClockMenu = new ToolStripMenuItem();
MainClockMenuSetTime = new ToolStripMenuItem();
MainClockMenuSetDefaultTime = new ToolStripMenuItem();
ShotClockMenu = new ToolStripMenuItem();
ShotClockMenuSetTime = new ToolStripMenuItem();
ShotClockMenuSetDefaultTime = new ToolStripMenuItem();
ShotClockMenuToggleShotClock = new ToolStripMenuItem();
ButtonStartClocks = new Button();
ButtonStopClocks = new Button();
ButtonSCSetToDefault = new Button();
ButtonSCSet14S = new Button();
LabelHomeTitle = new Label();
LabelAwayTitle = new Label();
Line = new Label();
ButtonHomeScoreAdd1 = new Button();
ButtonHomeScoreAdd2 = new Button();
ButtonHomeScoreAdd3 = new Button();
ButtonHomeScoreSubtract1 = new Button();
ButtonHomeScoreSubtract2 = new Button();
ButtonHomeScoreSubtract3 = new Button();
ButtonAwayScoreAdd1 = new Button();
ButtonAwayScoreAdd2 = new Button();
ButtonAwayScoreSubtract1 = new Button();
ButtonAwayScoreSubtract2 = new Button();
ButtonAwayScoreAdd3 = new Button();
ButtonAwayScoreSubtract3 = new Button();
LabelClock = new Label();
LabelShotClock = new Label();
LabelPeriod = new Label();
LabelAwayPossession = new Label();
LabelHomePossession = new Label();
LabelAwayBonus = new Label();
LabelHomeBonus = new Label();
LabelAwayFouls = new Label();
LabelAwayScore = new Label();
LabelHomeFouls = new Label();
LabelHomeScore = new Label();
ControlPanelMenuStrip.SuspendLayout();
SuspendLayout();
//
// ControlPanelMenuStrip
//
ControlPanelMenuStrip.Items.AddRange(new ToolStripItem[] { GameMenu, TeamsMenu, MainClockMenu, ShotClockMenu });
ControlPanelMenuStrip.Location = new Point(0, 0);
ControlPanelMenuStrip.Name = "ControlPanelMenuStrip";
ControlPanelMenuStrip.RenderMode = ToolStripRenderMode.System;
ControlPanelMenuStrip.Size = new Size(490, 24);
ControlPanelMenuStrip.TabIndex = 1;
ControlPanelMenuStrip.Text = "Control Panel Menu";
//
// GameMenu
//
GameMenu.DropDownItems.AddRange(new ToolStripItem[] { GameMenuSetPeriod, GameMenuSwitchPossession });
GameMenu.Name = "GameMenu";
GameMenu.Size = new Size(50, 20);
GameMenu.Text = "Game";
//
// GameMenuSetPeriod
//
GameMenuSetPeriod.Name = "GameMenuSetPeriod";
GameMenuSetPeriod.Size = new Size(169, 22);
GameMenuSetPeriod.Text = "Set Period";
GameMenuSetPeriod.Click += GameMenuSetPeriod_Click;
//
// GameMenuSwitchPossession
//
GameMenuSwitchPossession.Name = "GameMenuSwitchPossession";
GameMenuSwitchPossession.Size = new Size(169, 22);
GameMenuSwitchPossession.Text = "Switch Possession";
GameMenuSwitchPossession.Click += GameMenuSwitchPossession_Click;
//
// TeamsMenu
//
TeamsMenu.DropDownItems.AddRange(new ToolStripItem[] { TeamsMenuHome, TeamsMenuAway, SetBonusFoulThresholdMenuButton });
TeamsMenu.Name = "TeamsMenu";
TeamsMenu.Size = new Size(52, 20);
TeamsMenu.Text = "Teams";
//
// TeamsMenuHome
//
TeamsMenuHome.DropDownItems.AddRange(new ToolStripItem[] { TeamsMenuHomeChangeName, TeamsMenuHomeSetFouls });
TeamsMenuHome.Name = "TeamsMenuHome";
TeamsMenuHome.Size = new Size(207, 22);
TeamsMenuHome.Text = "Home";
//
// TeamsMenuHomeChangeName
//
TeamsMenuHomeChangeName.Name = "TeamsMenuHomeChangeName";
TeamsMenuHomeChangeName.Size = new Size(150, 22);
TeamsMenuHomeChangeName.Text = "Change Name";
TeamsMenuHomeChangeName.Click += TeamsMenuHomeChangeName_Click;
//
// TeamsMenuHomeSetFouls
//
TeamsMenuHomeSetFouls.Name = "TeamsMenuHomeSetFouls";
TeamsMenuHomeSetFouls.Size = new Size(150, 22);
TeamsMenuHomeSetFouls.Text = "Set Fouls";
TeamsMenuHomeSetFouls.Click += TeamsMenuHomeSetFouls_Click;
//
// TeamsMenuAway
//
TeamsMenuAway.DropDownItems.AddRange(new ToolStripItem[] { TeamsMenuAwayChangeName, TeamsMenuAwaySetFouls });
TeamsMenuAway.Name = "TeamsMenuAway";
TeamsMenuAway.Size = new Size(207, 22);
TeamsMenuAway.Text = "Away";
//
// TeamsMenuAwayChangeName
//
TeamsMenuAwayChangeName.Name = "TeamsMenuAwayChangeName";
TeamsMenuAwayChangeName.Size = new Size(150, 22);
TeamsMenuAwayChangeName.Text = "Change Name";
TeamsMenuAwayChangeName.Click += TeamsMenuAwayChangeName_Click;
//
// TeamsMenuAwaySetFouls
//
TeamsMenuAwaySetFouls.Name = "TeamsMenuAwaySetFouls";
TeamsMenuAwaySetFouls.Size = new Size(150, 22);
TeamsMenuAwaySetFouls.Text = "Set Fouls";
TeamsMenuAwaySetFouls.Click += TeamsMenuAwaySetFouls_Click;
//
// SetBonusFoulThresholdMenuButton
//
SetBonusFoulThresholdMenuButton.Name = "SetBonusFoulThresholdMenuButton";
SetBonusFoulThresholdMenuButton.Size = new Size(207, 22);
SetBonusFoulThresholdMenuButton.Text = "Set Bonus Foul Threshold";
SetBonusFoulThresholdMenuButton.Click += SetBonusFoulThresholdMenuButton_Click;
//
// MainClockMenu
//
MainClockMenu.DropDownItems.AddRange(new ToolStripItem[] { MainClockMenuSetTime, MainClockMenuSetDefaultTime });
MainClockMenu.Name = "MainClockMenu";
MainClockMenu.Size = new Size(79, 20);
MainClockMenu.Text = "Main Clock";
//
// MainClockMenuSetTime
//
MainClockMenuSetTime.Name = "MainClockMenuSetTime";
MainClockMenuSetTime.Size = new Size(160, 22);
MainClockMenuSetTime.Text = "Set Time";
MainClockMenuSetTime.Click += MainClockMenuSetTime_Click;
//
// MainClockMenuSetDefaultTime
//
MainClockMenuSetDefaultTime.Name = "MainClockMenuSetDefaultTime";
MainClockMenuSetDefaultTime.Size = new Size(160, 22);
MainClockMenuSetDefaultTime.Text = "Set Default Time";
MainClockMenuSetDefaultTime.Click += MainClockMenuSetDefaultTime_Click;
//
// ShotClockMenu
//
ShotClockMenu.DropDownItems.AddRange(new ToolStripItem[] { ShotClockMenuSetTime, ShotClockMenuSetDefaultTime, ShotClockMenuToggleShotClock });
ShotClockMenu.Name = "ShotClockMenu";
ShotClockMenu.Size = new Size(76, 20);
ShotClockMenu.Text = "Shot Clock";
//
// ShotClockMenuSetTime
//
ShotClockMenuSetTime.Name = "ShotClockMenuSetTime";
ShotClockMenuSetTime.Size = new Size(169, 22);
ShotClockMenuSetTime.Text = "Set Time";
ShotClockMenuSetTime.Click += ShotClockMenuSetTime_Click;
//
// ShotClockMenuSetDefaultTime
//
ShotClockMenuSetDefaultTime.Name = "ShotClockMenuSetDefaultTime";
ShotClockMenuSetDefaultTime.Size = new Size(169, 22);
ShotClockMenuSetDefaultTime.Text = "Set Default Time";
ShotClockMenuSetDefaultTime.Click += ShotClockMenuSetDefaultTime_Click;
//
// ShotClockMenuToggleShotClock
//
ShotClockMenuToggleShotClock.Name = "ShotClockMenuToggleShotClock";
ShotClockMenuToggleShotClock.Size = new Size(169, 22);
ShotClockMenuToggleShotClock.Text = "Toggle Shot Clock";
ShotClockMenuToggleShotClock.Click += ShotClockMenuToggleShotClock_Click;
//
// ButtonStartClocks
//
ButtonStartClocks.BackColor = Color.FromArgb(192, 255, 192);
ButtonStartClocks.FlatStyle = FlatStyle.Flat;
ButtonStartClocks.Font = new Font("Segoe UI", 14.25F, FontStyle.Regular, GraphicsUnit.Point);
ButtonStartClocks.Location = new Point(12, 35);
ButtonStartClocks.Name = "ButtonStartClocks";
ButtonStartClocks.Size = new Size(128, 64);
ButtonStartClocks.TabIndex = 2;
ButtonStartClocks.Text = "Start Clocks";
ButtonStartClocks.UseVisualStyleBackColor = false;
ButtonStartClocks.Click += ButtonStartClocks_Click;
//
// ButtonStopClocks
//
ButtonStopClocks.BackColor = Color.FromArgb(255, 192, 192);
ButtonStopClocks.FlatStyle = FlatStyle.Flat;
ButtonStopClocks.Font = new Font("Segoe UI", 14.25F, FontStyle.Regular, GraphicsUnit.Point);
ButtonStopClocks.Location = new Point(146, 35);
ButtonStopClocks.Name = "ButtonStopClocks";
ButtonStopClocks.Size = new Size(128, 64);
ButtonStopClocks.TabIndex = 3;
ButtonStopClocks.Text = "Stop Clocks";
ButtonStopClocks.UseVisualStyleBackColor = false;
ButtonStopClocks.Click += ButtonStopClocks_Click;
//
// ButtonSCSetToDefault
//
ButtonSCSetToDefault.FlatStyle = FlatStyle.Flat;
ButtonSCSetToDefault.Font = new Font("Segoe UI", 12F, FontStyle.Regular, GraphicsUnit.Point);
ButtonSCSetToDefault.Location = new Point(280, 35);
ButtonSCSetToDefault.Name = "ButtonSCSetToDefault";
ButtonSCSetToDefault.Size = new Size(96, 64);
ButtonSCSetToDefault.TabIndex = 4;
ButtonSCSetToDefault.Text = "Shot Clock\r\nSet XXs";
ButtonSCSetToDefault.UseVisualStyleBackColor = true;
ButtonSCSetToDefault.Click += ButtonSCSetToDefault_Click;
//
// ButtonSCSet14S
//
ButtonSCSet14S.FlatStyle = FlatStyle.Flat;
ButtonSCSet14S.Font = new Font("Segoe UI", 12F, FontStyle.Regular, GraphicsUnit.Point);
ButtonSCSet14S.Location = new Point(382, 35);
ButtonSCSet14S.Name = "ButtonSCSet14S";
ButtonSCSet14S.Size = new Size(96, 64);
ButtonSCSet14S.TabIndex = 5;
ButtonSCSet14S.Text = "Shot Clock\r\nSet 14s";
ButtonSCSet14S.UseVisualStyleBackColor = true;
ButtonSCSet14S.Click += ButtonSCSet14S_Click;
//
// LabelHomeTitle
//
LabelHomeTitle.Font = new Font("Segoe UI", 27.75F, FontStyle.Bold, GraphicsUnit.Point);
LabelHomeTitle.Location = new Point(12, 106);
LabelHomeTitle.Name = "LabelHomeTitle";
LabelHomeTitle.Size = new Size(227, 65);
LabelHomeTitle.TabIndex = 6;
LabelHomeTitle.Text = "Home";
LabelHomeTitle.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelAwayTitle
//
LabelAwayTitle.Font = new Font("Segoe UI", 27.75F, FontStyle.Bold, GraphicsUnit.Point);
LabelAwayTitle.Location = new Point(252, 106);
LabelAwayTitle.Name = "LabelAwayTitle";
LabelAwayTitle.Size = new Size(226, 65);
LabelAwayTitle.TabIndex = 8;
LabelAwayTitle.Text = "Away";
LabelAwayTitle.TextAlign = ContentAlignment.MiddleCenter;
//
// Line
//
Line.BorderStyle = BorderStyle.Fixed3D;
Line.Location = new Point(245, 106);
Line.Name = "Line";
Line.Size = new Size(1, 291);
Line.TabIndex = 9;
//
// ButtonHomeScoreAdd1
//
ButtonHomeScoreAdd1.FlatStyle = FlatStyle.Flat;
ButtonHomeScoreAdd1.Font = new Font("Segoe UI", 14.25F, FontStyle.Regular, GraphicsUnit.Point);
ButtonHomeScoreAdd1.Location = new Point(128, 174);
ButtonHomeScoreAdd1.Name = "ButtonHomeScoreAdd1";
ButtonHomeScoreAdd1.Size = new Size(64, 67);
ButtonHomeScoreAdd1.TabIndex = 10;
ButtonHomeScoreAdd1.Text = "+1";
ButtonHomeScoreAdd1.UseVisualStyleBackColor = true;
ButtonHomeScoreAdd1.Click += ButtonHomeScoreAdd1_Click;
//
// ButtonHomeScoreAdd2
//
ButtonHomeScoreAdd2.FlatStyle = FlatStyle.Flat;
ButtonHomeScoreAdd2.Font = new Font("Segoe UI", 14.25F, FontStyle.Regular, GraphicsUnit.Point);
ButtonHomeScoreAdd2.Location = new Point(128, 244);
ButtonHomeScoreAdd2.Name = "ButtonHomeScoreAdd2";
ButtonHomeScoreAdd2.Size = new Size(64, 67);
ButtonHomeScoreAdd2.TabIndex = 10;
ButtonHomeScoreAdd2.Text = "+2";
ButtonHomeScoreAdd2.UseVisualStyleBackColor = true;
ButtonHomeScoreAdd2.Click += ButtonHomeScoreAdd2_Click;
//
// ButtonHomeScoreAdd3
//
ButtonHomeScoreAdd3.FlatStyle = FlatStyle.Flat;
ButtonHomeScoreAdd3.Font = new Font("Segoe UI", 14.25F, FontStyle.Regular, GraphicsUnit.Point);
ButtonHomeScoreAdd3.Location = new Point(128, 314);
ButtonHomeScoreAdd3.Name = "ButtonHomeScoreAdd3";
ButtonHomeScoreAdd3.Size = new Size(64, 67);
ButtonHomeScoreAdd3.TabIndex = 10;
ButtonHomeScoreAdd3.Text = "+3";
ButtonHomeScoreAdd3.UseVisualStyleBackColor = true;
ButtonHomeScoreAdd3.Click += ButtonHomeScoreAdd3_Click;
//
// ButtonHomeScoreSubtract1
//
ButtonHomeScoreSubtract1.FlatStyle = FlatStyle.Flat;
ButtonHomeScoreSubtract1.Font = new Font("Segoe UI", 14.25F, FontStyle.Regular, GraphicsUnit.Point);
ButtonHomeScoreSubtract1.Location = new Point(58, 174);
ButtonHomeScoreSubtract1.Name = "ButtonHomeScoreSubtract1";
ButtonHomeScoreSubtract1.Size = new Size(64, 67);
ButtonHomeScoreSubtract1.TabIndex = 10;
ButtonHomeScoreSubtract1.Text = "-1";
ButtonHomeScoreSubtract1.UseVisualStyleBackColor = true;
ButtonHomeScoreSubtract1.Click += ButtonHomeScoreSubtract1_Click;
//
// ButtonHomeScoreSubtract2
//
ButtonHomeScoreSubtract2.FlatStyle = FlatStyle.Flat;
ButtonHomeScoreSubtract2.Font = new Font("Segoe UI", 14.25F, FontStyle.Regular, GraphicsUnit.Point);
ButtonHomeScoreSubtract2.Location = new Point(58, 244);
ButtonHomeScoreSubtract2.Name = "ButtonHomeScoreSubtract2";
ButtonHomeScoreSubtract2.Size = new Size(64, 67);
ButtonHomeScoreSubtract2.TabIndex = 10;
ButtonHomeScoreSubtract2.Text = "-2";
ButtonHomeScoreSubtract2.UseVisualStyleBackColor = true;
ButtonHomeScoreSubtract2.Click += ButtonHomeScoreSubtract2_Click;
//
// ButtonHomeScoreSubtract3
//
ButtonHomeScoreSubtract3.FlatStyle = FlatStyle.Flat;
ButtonHomeScoreSubtract3.Font = new Font("Segoe UI", 14.25F, FontStyle.Regular, GraphicsUnit.Point);
ButtonHomeScoreSubtract3.Location = new Point(58, 314);
ButtonHomeScoreSubtract3.Name = "ButtonHomeScoreSubtract3";
ButtonHomeScoreSubtract3.Size = new Size(64, 67);
ButtonHomeScoreSubtract3.TabIndex = 10;
ButtonHomeScoreSubtract3.Text = "-3";
ButtonHomeScoreSubtract3.UseVisualStyleBackColor = true;
ButtonHomeScoreSubtract3.Click += ButtonHomeScoreSubtract3_Click;
//
// ButtonAwayScoreAdd1
//
ButtonAwayScoreAdd1.FlatStyle = FlatStyle.Flat;
ButtonAwayScoreAdd1.Font = new Font("Segoe UI", 14.25F, FontStyle.Regular, GraphicsUnit.Point);
ButtonAwayScoreAdd1.Location = new Point(368, 174);
ButtonAwayScoreAdd1.Name = "ButtonAwayScoreAdd1";
ButtonAwayScoreAdd1.Size = new Size(64, 67);
ButtonAwayScoreAdd1.TabIndex = 10;
ButtonAwayScoreAdd1.Text = "+1";
ButtonAwayScoreAdd1.UseVisualStyleBackColor = true;
ButtonAwayScoreAdd1.Click += ButtonAwayScoreAdd1_Click;
//
// ButtonAwayScoreAdd2
//
ButtonAwayScoreAdd2.FlatStyle = FlatStyle.Flat;
ButtonAwayScoreAdd2.Font = new Font("Segoe UI", 14.25F, FontStyle.Regular, GraphicsUnit.Point);
ButtonAwayScoreAdd2.Location = new Point(368, 244);
ButtonAwayScoreAdd2.Name = "ButtonAwayScoreAdd2";
ButtonAwayScoreAdd2.Size = new Size(64, 67);
ButtonAwayScoreAdd2.TabIndex = 10;
ButtonAwayScoreAdd2.Text = "+2";
ButtonAwayScoreAdd2.UseVisualStyleBackColor = true;
ButtonAwayScoreAdd2.Click += ButtonAwayScoreAdd2_Click;
//
// ButtonAwayScoreSubtract1
//
ButtonAwayScoreSubtract1.FlatStyle = FlatStyle.Flat;
ButtonAwayScoreSubtract1.Font = new Font("Segoe UI", 14.25F, FontStyle.Regular, GraphicsUnit.Point);
ButtonAwayScoreSubtract1.Location = new Point(298, 174);
ButtonAwayScoreSubtract1.Name = "ButtonAwayScoreSubtract1";
ButtonAwayScoreSubtract1.Size = new Size(64, 67);
ButtonAwayScoreSubtract1.TabIndex = 10;
ButtonAwayScoreSubtract1.Text = "-1";
ButtonAwayScoreSubtract1.UseVisualStyleBackColor = true;
ButtonAwayScoreSubtract1.Click += ButtonAwayScoreSubtract1_Click;
//
// ButtonAwayScoreSubtract2
//
ButtonAwayScoreSubtract2.FlatStyle = FlatStyle.Flat;
ButtonAwayScoreSubtract2.Font = new Font("Segoe UI", 14.25F, FontStyle.Regular, GraphicsUnit.Point);
ButtonAwayScoreSubtract2.Location = new Point(298, 244);
ButtonAwayScoreSubtract2.Name = "ButtonAwayScoreSubtract2";
ButtonAwayScoreSubtract2.Size = new Size(64, 67);
ButtonAwayScoreSubtract2.TabIndex = 10;
ButtonAwayScoreSubtract2.Text = "-2";
ButtonAwayScoreSubtract2.UseVisualStyleBackColor = true;
ButtonAwayScoreSubtract2.Click += ButtonAwayScoreSubtract2_Click;
//
// ButtonAwayScoreAdd3
//
ButtonAwayScoreAdd3.FlatStyle = FlatStyle.Flat;
ButtonAwayScoreAdd3.Font = new Font("Segoe UI", 14.25F, FontStyle.Regular, GraphicsUnit.Point);
ButtonAwayScoreAdd3.Location = new Point(368, 314);
ButtonAwayScoreAdd3.Name = "ButtonAwayScoreAdd3";
ButtonAwayScoreAdd3.Size = new Size(64, 67);
ButtonAwayScoreAdd3.TabIndex = 10;
ButtonAwayScoreAdd3.Text = "+3";
ButtonAwayScoreAdd3.UseVisualStyleBackColor = true;
ButtonAwayScoreAdd3.Click += ButtonAwayScoreAdd3_Click;
//
// ButtonAwayScoreSubtract3
//
ButtonAwayScoreSubtract3.FlatStyle = FlatStyle.Flat;
ButtonAwayScoreSubtract3.Font = new Font("Segoe UI", 14.25F, FontStyle.Regular, GraphicsUnit.Point);
ButtonAwayScoreSubtract3.Location = new Point(298, 314);
ButtonAwayScoreSubtract3.Name = "ButtonAwayScoreSubtract3";
ButtonAwayScoreSubtract3.Size = new Size(64, 67);
ButtonAwayScoreSubtract3.TabIndex = 10;
ButtonAwayScoreSubtract3.Text = "-3";
ButtonAwayScoreSubtract3.UseVisualStyleBackColor = true;
ButtonAwayScoreSubtract3.Click += ButtonAwayScoreSubtract3_Click;
//
// LabelClock
//
LabelClock.Location = new Point(212, 400);
LabelClock.Name = "LabelClock";
LabelClock.Size = new Size(66, 23);
LabelClock.TabIndex = 11;
LabelClock.Text = "--:--";
LabelClock.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelShotClock
//
LabelShotClock.Location = new Point(229, 425);
LabelShotClock.Name = "LabelShotClock";
LabelShotClock.Size = new Size(33, 23);
LabelShotClock.TabIndex = 12;
LabelShotClock.Text = "--";
LabelShotClock.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelPeriod
//
LabelPeriod.Location = new Point(229, 448);
LabelPeriod.Name = "LabelPeriod";
LabelPeriod.Size = new Size(33, 23);
LabelPeriod.TabIndex = 13;
LabelPeriod.Text = "-";
LabelPeriod.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelAwayPossession
//
LabelAwayPossession.Location = new Point(268, 448);
LabelAwayPossession.Name = "LabelAwayPossession";
LabelAwayPossession.Size = new Size(33, 23);
LabelAwayPossession.TabIndex = 14;
LabelAwayPossession.Text = ">";
LabelAwayPossession.TextAlign = ContentAlignment.MiddleCenter;
LabelAwayPossession.Visible = false;
//
// LabelHomePossession
//
LabelHomePossession.Location = new Point(190, 448);
LabelHomePossession.Name = "LabelHomePossession";
LabelHomePossession.Size = new Size(33, 23);
LabelHomePossession.TabIndex = 14;
LabelHomePossession.Text = "<";
LabelHomePossession.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelAwayBonus
//
LabelAwayBonus.Location = new Point(268, 425);
LabelAwayBonus.Name = "LabelAwayBonus";
LabelAwayBonus.Size = new Size(33, 23);
LabelAwayBonus.TabIndex = 14;
LabelAwayBonus.Text = "B";
LabelAwayBonus.TextAlign = ContentAlignment.MiddleCenter;
LabelAwayBonus.Visible = false;
//
// LabelHomeBonus
//
LabelHomeBonus.Location = new Point(190, 425);
LabelHomeBonus.Name = "LabelHomeBonus";
LabelHomeBonus.Size = new Size(33, 23);
LabelHomeBonus.TabIndex = 14;
LabelHomeBonus.Text = "B";
LabelHomeBonus.TextAlign = ContentAlignment.MiddleCenter;
LabelHomeBonus.Visible = false;
//
// LabelAwayFouls
//
LabelAwayFouls.Location = new Point(307, 448);
LabelAwayFouls.Name = "LabelAwayFouls";
LabelAwayFouls.Size = new Size(33, 23);
LabelAwayFouls.TabIndex = 14;
LabelAwayFouls.Text = "-";
LabelAwayFouls.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelAwayScore
//
LabelAwayScore.Location = new Point(307, 425);
LabelAwayScore.Name = "LabelAwayScore";
LabelAwayScore.Size = new Size(33, 23);
LabelAwayScore.TabIndex = 14;
LabelAwayScore.Text = "0";
LabelAwayScore.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelHomeFouls
//
LabelHomeFouls.Location = new Point(151, 448);
LabelHomeFouls.Name = "LabelHomeFouls";
LabelHomeFouls.Size = new Size(33, 23);
LabelHomeFouls.TabIndex = 14;
LabelHomeFouls.Text = "-";
LabelHomeFouls.TextAlign = ContentAlignment.MiddleCenter;
//
// LabelHomeScore
//
LabelHomeScore.Location = new Point(151, 425);
LabelHomeScore.Name = "LabelHomeScore";
LabelHomeScore.Size = new Size(33, 23);
LabelHomeScore.TabIndex = 14;
LabelHomeScore.Text = "0";
LabelHomeScore.TextAlign = ContentAlignment.MiddleCenter;
//
// ControlPanel
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
BackColor = Color.White;
ClientSize = new Size(490, 483);
Controls.Add(LabelHomeBonus);
Controls.Add(LabelHomeScore);
Controls.Add(LabelAwayScore);
Controls.Add(LabelAwayBonus);
Controls.Add(LabelHomePossession);
Controls.Add(LabelHomeFouls);
Controls.Add(LabelAwayFouls);
Controls.Add(LabelAwayPossession);
Controls.Add(LabelPeriod);
Controls.Add(LabelShotClock);
Controls.Add(LabelClock);
Controls.Add(ButtonAwayScoreSubtract3);
Controls.Add(ButtonHomeScoreSubtract3);
Controls.Add(ButtonAwayScoreAdd3);
Controls.Add(ButtonAwayScoreSubtract2);
Controls.Add(ButtonHomeScoreAdd3);
Controls.Add(ButtonAwayScoreSubtract1);
Controls.Add(ButtonHomeScoreSubtract2);
Controls.Add(ButtonAwayScoreAdd2);
Controls.Add(ButtonHomeScoreSubtract1);
Controls.Add(ButtonAwayScoreAdd1);
Controls.Add(ButtonHomeScoreAdd2);
Controls.Add(ButtonHomeScoreAdd1);
Controls.Add(Line);
Controls.Add(LabelAwayTitle);
Controls.Add(LabelHomeTitle);
Controls.Add(ButtonSCSet14S);
Controls.Add(ButtonSCSetToDefault);
Controls.Add(ButtonStopClocks);
Controls.Add(ButtonStartClocks);
Controls.Add(ControlPanelMenuStrip);
ForeColor = Color.Black;
MainMenuStrip = ControlPanelMenuStrip;
MaximumSize = new Size(506, 522);
MinimumSize = new Size(506, 522);
Name = "ControlPanel";
ShowIcon = false;
StartPosition = FormStartPosition.CenterScreen;
Text = "Control Panel";
FormClosing += ControlPanel_FormClosing;
Load += ControlPanel_Load;
ControlPanelMenuStrip.ResumeLayout(false);
ControlPanelMenuStrip.PerformLayout();
ResumeLayout(false);
PerformLayout();
}
#endregion
private MenuStrip ControlPanelMenuStrip;
private ToolStripMenuItem TeamsMenu;
private ToolStripMenuItem TeamsMenuHomeChangeName;
private ToolStripMenuItem TeamsMenuAwayChangeName;
private ToolStripMenuItem MainClockMenu;
private ToolStripMenuItem ShotClockMenu;
private ToolStripMenuItem MainClockMenuSetTime;
private ToolStripMenuItem MainClockMenuSetDefaultTime;
private ToolStripMenuItem ShotClockMenuSetTime;
private ToolStripMenuItem ShotClockMenuSetDefaultTime;
private Button ButtonStartClocks;
private Button ButtonStopClocks;
private ToolStripMenuItem ShotClockMenuToggleShotClock;
public Button ButtonSCSetToDefault;
public Button ButtonSCSet14S;
private ToolStripMenuItem SetBonusFoulThresholdMenuButton;
private Label Line;
private Button ButtonHomeScoreAdd1;
private Button ButtonHomeScoreAdd2;
private Button ButtonHomeScoreAdd3;
private Button ButtonHomeScoreSubtract1;
private Button ButtonHomeScoreSubtract2;
private Button ButtonHomeScoreSubtract3;
private Button ButtonAwayScoreAdd1;
private Button ButtonAwayScoreAdd2;
private Button ButtonAwayScoreSubtract1;
private Button ButtonAwayScoreSubtract2;
private Button ButtonAwayScoreAdd3;
private Button ButtonAwayScoreSubtract3;
private ToolStripMenuItem GameMenu;
private ToolStripMenuItem GameMenuSetPeriod;
public ToolStripMenuItem TeamsMenuHome;
public ToolStripMenuItem TeamsMenuAway;
private ToolStripMenuItem GameMenuSwitchPossession;
public Label LabelHomeTitle;
public Label LabelAwayTitle;
private ToolStripMenuItem TeamsMenuHomeSetFouls;
private ToolStripMenuItem TeamsMenuAwaySetFouls;
public Label LabelClock;
public Label LabelShotClock;
public Label LabelPeriod;
public Label LabelAwayPossession;
public Label LabelHomePossession;
public Label LabelAwayBonus;
public Label LabelHomeBonus;
public Label LabelAwayFouls;
public Label LabelAwayScore;
public Label LabelHomeFouls;
public Label LabelHomeScore;
}
}

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namespace Basketball_Scoreboard_System.forms
{
public partial class ControlPanel : Form
{
public ControlPanel() => InitializeComponent();
private void ControlPanel_FormClosing(object sender, FormClosingEventArgs e)
{
MessageBox.Show("This window can be closed by closing the audience window");
e.Cancel = true;
}
private void TeamsMenuHomeChangeName_Click(object sender, EventArgs e)
{
TeamNameInput TeamNameInput = new(Program.HomeTeam.Name);
if (TeamNameInput.ShowDialog() == DialogResult.OK) Program.HomeTeam.ChangeTeamName(TeamNameInput.TeamName);
}
private void TeamsMenuAwayChangeName_Click(object sender, EventArgs e)
{
TeamNameInput TeamNameInput = new(Program.AwayTeam.Name);
if (TeamNameInput.ShowDialog() == DialogResult.OK) Program.AwayTeam.ChangeTeamName(TeamNameInput.TeamName);
}
private void ControlPanel_Load(object sender, EventArgs e)
{
Program.MainClock.DisplayTime();
Program.ShotClock.DisplayTime();
Program.AudienceWindow.LabelPeriod.Text = Program.Period.ToString();
LabelPeriod.Text = Program.Period.ToString();
Program.AudienceWindow.LabelHomeTeamFouls.Text = Program.HomeTeam.Fouls.ToString();
LabelHomeFouls.Text = Program.HomeTeam.Fouls.ToString();
Program.AudienceWindow.LabelAwayTeamFouls.Text = Program.AwayTeam.Fouls.ToString();
LabelAwayFouls.Text = Program.AwayTeam.Fouls.ToString();
TeamsMenuHome.Text = Settings.Default.HomeTeamName;
TeamsMenuAway.Text = Settings.Default.AwayTeamName;
LabelHomeTitle.Text = Settings.Default.HomeTeamName;
LabelAwayTitle.Text = Settings.Default.AwayTeamName;
if (Settings.Default.ShotClockEnabled) Program.ShotClock.SCUpdateButtonLabel();
else
{
Program.AudienceWindow.LabelShotClock.Hide();
Program.AudienceWindow.LabelShotClockTitle.Hide();
ButtonSCSetToDefault.Hide();
ButtonSCSet14S.Hide();
}
}
private void MainClockMenuSetTime_Click(object sender, EventArgs e)
{
if (Program.AudienceWindow.MainClockTimer.Enabled) MessageBox.Show("Clock must be stopped", "", MessageBoxButtons.OK);
else
{
TimeSpan CurrentTime = TimeSpan.FromMilliseconds(Program.MainClock.Time);
MainClockTimeSet MainClockTimeSet = new();
MainClockTimeSet.MinutesSelector.Value = CurrentTime.Minutes;
MainClockTimeSet.SecondsSelector.Value = CurrentTime.Seconds;
MainClockTimeSet.MSSelector.Value = CurrentTime.Milliseconds;
if (MainClockTimeSet.ShowDialog() == DialogResult.OK)
{
TimeSpan NewTime = TimeSpan.FromMinutes(MainClockTimeSet.M) + TimeSpan.FromSeconds(MainClockTimeSet.S) + TimeSpan.FromMilliseconds(MainClockTimeSet.MS);
Program.MainClock.Time = (int)NewTime.TotalMilliseconds;
Program.MainClock.DisplayTime();
}
}
}
private void MainClockMenuSetDefaultTime_Click(object sender, EventArgs e)
{
if (Program.AudienceWindow.MainClockTimer.Enabled) MessageBox.Show("Clock must be stopped", "", MessageBoxButtons.OK);
else
{
TimeSpan CurrentTime = TimeSpan.FromMilliseconds(Program.MainClock.Time);
MainClockTimeSet MainClockTimeSet = new();
MainClockTimeSet.MinutesSelector.Value = CurrentTime.Minutes;
MainClockTimeSet.SecondsSelector.Value = CurrentTime.Seconds;
MainClockTimeSet.MSSelector.Value = CurrentTime.Milliseconds;
if (MainClockTimeSet.ShowDialog() == DialogResult.OK)
{
TimeSpan NewTime = TimeSpan.FromMinutes(MainClockTimeSet.M) + TimeSpan.FromSeconds(MainClockTimeSet.S) + TimeSpan.FromMilliseconds(MainClockTimeSet.MS);
Settings.Default.MainClockDefaultTime = (int)NewTime.TotalMilliseconds;
Settings.Default.Save();
Program.MainClock.Time = (int)NewTime.TotalMilliseconds;
Program.MainClock.DisplayTime();
}
}
}
private void ShotClockMenuSetTime_Click(object sender, EventArgs e)
{
if (!Settings.Default.ShotClockEnabled) MessageBox.Show("Shot Clock is disabled", "", MessageBoxButtons.OK);
else
{
if (Program.AudienceWindow.ShotClockTimer.Enabled) MessageBox.Show("Shot Clock must be stopped", "", MessageBoxButtons.OK);
else
{
TimeSpan CurrentTime = TimeSpan.FromMilliseconds(Program.ShotClock.Time);
ShotClockTimeSet ShotClockTimeSet = new();
ShotClockTimeSet.SecondsSelector.Value = CurrentTime.Seconds;
if (ShotClockTimeSet.ShowDialog() == DialogResult.OK)
{
TimeSpan NewTime = TimeSpan.FromSeconds(ShotClockTimeSet.S);
Program.ShotClock.Time = (int)NewTime.TotalMilliseconds;
Program.ShotClock.DisplayTime();
}
}
}
}
private void ShotClockMenuSetDefaultTime_Click(object sender, EventArgs e)
{
if (!Settings.Default.ShotClockEnabled) MessageBox.Show("Shot Clock is disabled", "", MessageBoxButtons.OK);
else
{
if (Program.AudienceWindow.ShotClockTimer.Enabled) MessageBox.Show("Shot Clock must be stopped", "", MessageBoxButtons.OK);
else
{
TimeSpan CurrentTime = TimeSpan.FromMilliseconds(Program.ShotClock.Time);
ShotClockTimeSet ShotClockTimeSet = new();
ShotClockTimeSet.SecondsSelector.Value = CurrentTime.Seconds;
if (ShotClockTimeSet.ShowDialog() == DialogResult.OK)
{
TimeSpan NewTime = TimeSpan.FromSeconds(ShotClockTimeSet.S);
Settings.Default.ShotClockDefaultTime = (int)NewTime.TotalMilliseconds;
Settings.Default.Save();
Program.ShotClock.Time = (int)NewTime.TotalMilliseconds;
Program.ShotClock.DisplayTime();
}
}
}
}
private void ButtonStartClocks_Click(object sender, EventArgs e)
{
Program.AudienceWindow.MainClockTimer.Start();
if (Settings.Default.ShotClockEnabled) Program.AudienceWindow.ShotClockTimer.Start();
}
private void ButtonStopClocks_Click(object sender, EventArgs e)
{
Program.AudienceWindow.MainClockTimer.Stop();
if (Settings.Default.ShotClockEnabled) Program.AudienceWindow.ShotClockTimer.Stop();
}
private void ShotClockMenuToggleShotClock_Click(object sender, EventArgs e)
{
Settings.Default.ShotClockEnabled = !Settings.Default.ShotClockEnabled;
Settings.Default.Save();
if (Settings.Default.ShotClockEnabled)
{
Program.AudienceWindow.LabelShotClock.Show();
Program.AudienceWindow.LabelShotClockTitle.Show();
ButtonSCSetToDefault.Show();
ButtonSCSet14S.Show();
LabelShotClock.Show();
Program.ShotClock.SCUpdateButtonLabel();
}
else
{
Program.AudienceWindow.LabelShotClock.Hide();
Program.AudienceWindow.LabelShotClockTitle.Hide();
ButtonSCSetToDefault.Hide();
ButtonSCSet14S.Hide();
LabelShotClock.Hide();
Program.AudienceWindow.ShotClockTimer.Stop();
}
}
private void ButtonSCSetToDefault_Click(object sender, EventArgs e)
{
Program.ShotClock.Time = Settings.Default.ShotClockDefaultTime;
Program.ShotClock.DisplayTime();
if (Program.AudienceWindow.ShotClockTimer.Enabled)
{
Program.AudienceWindow.ShotClockTimer.Stop();
Program.AudienceWindow.ShotClockTimer.Start();
}
}
private void ButtonSCSet14S_Click(object sender, EventArgs e)
{
Program.ShotClock.Time = (int)TimeSpan.FromSeconds(14).TotalMilliseconds;
Program.ShotClock.DisplayTime();
if (Program.AudienceWindow.ShotClockTimer.Enabled)
{
Program.AudienceWindow.ShotClockTimer.Stop();
Program.AudienceWindow.ShotClockTimer.Start();
}
}
private void SetBonusFoulThresholdMenuButton_Click(object sender, EventArgs e)
{
NumberInput NumberInput = new()
{
Number = Settings.Default.BonusFoulThreshold
};
NumberInput.NumberSelector.Value = Settings.Default.BonusFoulThreshold;
NumberInput.Text = "Enter New Threshold";
if (NumberInput.ShowDialog() == DialogResult.OK)
{
Settings.Default.BonusFoulThreshold = NumberInput.Number;
Settings.Default.Save();
}
if (Program.HomeTeam.Fouls >= Settings.Default.BonusFoulThreshold)
{
Program.AwayTeam.Bonus = true;
Program.AudienceWindow.LabelAwayTeamBonus.Visible = true;
LabelAwayBonus.Visible = true;
}
else
{
Program.AwayTeam.Bonus = false;
Program.AudienceWindow.LabelAwayTeamBonus.Visible = false;
LabelAwayBonus.Visible = false;
}
if (Program.AwayTeam.Fouls >= Settings.Default.BonusFoulThreshold)
{
Program.HomeTeam.Bonus = true;
Program.AudienceWindow.LabelHomeTeamBonus.Visible = true;
LabelHomeBonus.Visible = true;
}
else
{
Program.HomeTeam.Bonus = false;
Program.AudienceWindow.LabelHomeTeamBonus.Visible = false;
LabelHomeBonus.Visible = false;
}
}
private void ButtonHomeScoreAdd1_Click(object sender, EventArgs e) => Program.HomeTeam.ChangeScore(1);
private void ButtonHomeScoreAdd2_Click(object sender, EventArgs e) => Program.HomeTeam.ChangeScore(2);
private void ButtonHomeScoreAdd3_Click(object sender, EventArgs e) => Program.HomeTeam.ChangeScore(3);
private void ButtonHomeScoreSubtract1_Click(object sender, EventArgs e) => Program.HomeTeam.ChangeScore(-1);
private void ButtonHomeScoreSubtract2_Click(object sender, EventArgs e) => Program.HomeTeam.ChangeScore(-2);
private void ButtonHomeScoreSubtract3_Click(object sender, EventArgs e) => Program.HomeTeam.ChangeScore(-3);
private void ButtonAwayScoreAdd1_Click(object sender, EventArgs e) => Program.AwayTeam.ChangeScore(1);
private void ButtonAwayScoreAdd2_Click(object sender, EventArgs e) => Program.AwayTeam.ChangeScore(2);
private void ButtonAwayScoreAdd3_Click(object sender, EventArgs e) => Program.AwayTeam.ChangeScore(3);
private void ButtonAwayScoreSubtract1_Click(object sender, EventArgs e) => Program.AwayTeam.ChangeScore(-1);
private void ButtonAwayScoreSubtract2_Click(object sender, EventArgs e) => Program.AwayTeam.ChangeScore(-2);
private void ButtonAwayScoreSubtract3_Click(object sender, EventArgs e) => Program.AwayTeam.ChangeScore(-3);
private void GameMenuSetPeriod_Click(object sender, EventArgs e)
{
NumberInput NumberInput = new()
{
Number = Program.Period
};
NumberInput.NumberSelector.Value = Program.Period;
NumberInput.NumberSelector.Maximum = 9;
NumberInput.Text = "Enter Period";
if (NumberInput.ShowDialog() == DialogResult.OK) Program.Period = NumberInput.Number;
Program.AudienceWindow.LabelPeriod.Text = Program.Period.ToString();
LabelPeriod.Text = Program.Period.ToString();
}
private void GameMenuSwitchPossession_Click(object sender, EventArgs e)
{
Program.HomeTeam.Possession = !Program.HomeTeam.Possession;
Program.AwayTeam.Possession = !Program.AwayTeam.Possession;
Program.AudienceWindow.LabelHomeTeamPossession.Visible = Program.HomeTeam.Possession;
Program.AudienceWindow.LabelAwayTeamPossession.Visible = Program.AwayTeam.Possession;
LabelHomePossession.Visible = Program.HomeTeam.Possession;
LabelAwayPossession.Visible = Program.AwayTeam.Possession;
}
private void TeamsMenuHomeSetFouls_Click(object sender, EventArgs e)
{
NumberInput NumberInput = new()
{
Number = Program.HomeTeam.Fouls
};
NumberInput.NumberSelector.Maximum = 9;
NumberInput.NumberSelector.Minimum = 0;
NumberInput.NumberSelector.Value = Program.HomeTeam.Fouls;
NumberInput.Text = "Enter Fouls";
if (NumberInput.ShowDialog() == DialogResult.OK) Program.HomeTeam.Fouls = NumberInput.Number;
Program.AudienceWindow.LabelHomeTeamFouls.Text = Program.HomeTeam.Fouls.ToString();
LabelHomeFouls.Text = Program.HomeTeam.Fouls.ToString();
if (Program.HomeTeam.Fouls >= Settings.Default.BonusFoulThreshold)
{
Program.AwayTeam.Bonus = true;
Program.AudienceWindow.LabelAwayTeamBonus.Visible = true;
LabelAwayBonus.Visible = true;
}
else
{
Program.AwayTeam.Bonus = false;
Program.AudienceWindow.LabelAwayTeamBonus.Visible = false;
LabelAwayBonus.Visible = false;
}
}
private void TeamsMenuAwaySetFouls_Click(object sender, EventArgs e)
{
NumberInput NumberInput = new()
{
Number = Program.AwayTeam.Fouls
};
NumberInput.NumberSelector.Maximum = 9;
NumberInput.NumberSelector.Minimum = 0;
NumberInput.NumberSelector.Value = Program.AwayTeam.Fouls;
NumberInput.Text = "Enter Fouls";
if (NumberInput.ShowDialog() == DialogResult.OK) Program.AwayTeam.Fouls = NumberInput.Number;
Program.AudienceWindow.LabelAwayTeamFouls.Text = Program.AwayTeam.Fouls.ToString();
LabelAwayFouls.Text = Program.AwayTeam.Fouls.ToString();
if (Program.AwayTeam.Fouls >= Settings.Default.BonusFoulThreshold)
{
Program.HomeTeam.Bonus = true;
Program.AudienceWindow.LabelHomeTeamBonus.Visible = true;
LabelHomeBonus.Visible = true;
}
else
{
Program.HomeTeam.Bonus = false;
Program.AudienceWindow.LabelHomeTeamBonus.Visible = false;
LabelHomeBonus.Visible = false;
}
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="ControlPanelMenuStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

View File

@@ -0,0 +1,156 @@
namespace Basketball_Scoreboard_System.forms
{
partial class MainClockTimeSet
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.ButtonCancel = new System.Windows.Forms.Button();
this.ButtonOK = new System.Windows.Forms.Button();
this.MinutesSelector = new System.Windows.Forms.NumericUpDown();
this.SecondsSelector = new System.Windows.Forms.NumericUpDown();
this.MSSelector = new System.Windows.Forms.NumericUpDown();
this.Colon = new System.Windows.Forms.Label();
this.Dot = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.MinutesSelector)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.SecondsSelector)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.MSSelector)).BeginInit();
this.SuspendLayout();
//
// ButtonCancel
//
this.ButtonCancel.Location = new System.Drawing.Point(12, 41);
this.ButtonCancel.Name = "ButtonCancel";
this.ButtonCancel.Size = new System.Drawing.Size(64, 24);
this.ButtonCancel.TabIndex = 2;
this.ButtonCancel.Text = "Cancel";
this.ButtonCancel.UseVisualStyleBackColor = true;
this.ButtonCancel.Click += new System.EventHandler(this.ButtonCancel_Click);
//
// ButtonOK
//
this.ButtonOK.Location = new System.Drawing.Point(83, 41);
this.ButtonOK.Name = "ButtonOK";
this.ButtonOK.Size = new System.Drawing.Size(64, 24);
this.ButtonOK.TabIndex = 3;
this.ButtonOK.Text = "OK";
this.ButtonOK.UseVisualStyleBackColor = true;
this.ButtonOK.Click += new System.EventHandler(this.ButtonOK_Click);
//
// MinutesSelector
//
this.MinutesSelector.Location = new System.Drawing.Point(12, 12);
this.MinutesSelector.Maximum = new decimal(new int[] {
59,
0,
0,
0});
this.MinutesSelector.Name = "MinutesSelector";
this.MinutesSelector.Size = new System.Drawing.Size(35, 23);
this.MinutesSelector.TabIndex = 4;
this.MinutesSelector.ValueChanged += new System.EventHandler(this.MinutesSelector_ValueChanged);
//
// SecondsSelector
//
this.SecondsSelector.Location = new System.Drawing.Point(57, 12);
this.SecondsSelector.Maximum = new decimal(new int[] {
59,
0,
0,
0});
this.SecondsSelector.Name = "SecondsSelector";
this.SecondsSelector.Size = new System.Drawing.Size(35, 23);
this.SecondsSelector.TabIndex = 5;
this.SecondsSelector.ValueChanged += new System.EventHandler(this.SecondsSelector_ValueChanged);
//
// MSSelector
//
this.MSSelector.Location = new System.Drawing.Point(103, 12);
this.MSSelector.Maximum = new decimal(new int[] {
999,
0,
0,
0});
this.MSSelector.Name = "MSSelector";
this.MSSelector.Size = new System.Drawing.Size(44, 23);
this.MSSelector.TabIndex = 6;
this.MSSelector.ValueChanged += new System.EventHandler(this.MSSelector_ValueChanged);
//
// Colon
//
this.Colon.Location = new System.Drawing.Point(47, 12);
this.Colon.Name = "Colon";
this.Colon.Size = new System.Drawing.Size(10, 23);
this.Colon.TabIndex = 7;
this.Colon.Text = ":";
this.Colon.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// Dot
//
this.Dot.Location = new System.Drawing.Point(92, 12);
this.Dot.Name = "Dot";
this.Dot.Size = new System.Drawing.Size(11, 23);
this.Dot.TabIndex = 8;
this.Dot.Text = ".";
this.Dot.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// MainClockTimeSet
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(159, 76);
this.ControlBox = false;
this.Controls.Add(this.Dot);
this.Controls.Add(this.Colon);
this.Controls.Add(this.MSSelector);
this.Controls.Add(this.SecondsSelector);
this.Controls.Add(this.MinutesSelector);
this.Controls.Add(this.ButtonCancel);
this.Controls.Add(this.ButtonOK);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.MaximumSize = new System.Drawing.Size(175, 115);
this.MinimumSize = new System.Drawing.Size(175, 115);
this.Name = "MainClockTimeSet";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Enter Time";
((System.ComponentModel.ISupportInitialize)(this.MinutesSelector)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.SecondsSelector)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.MSSelector)).EndInit();
this.ResumeLayout(false);
}
#endregion
private Button ButtonCancel;
private Button ButtonOK;
private Label Colon;
private Label Dot;
public NumericUpDown MinutesSelector;
public NumericUpDown SecondsSelector;
public NumericUpDown MSSelector;
}
}

View File

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namespace Basketball_Scoreboard_System.forms
{
public partial class MainClockTimeSet : Form
{
public int M { get; set; }
public int S { get; set; }
public int MS { get; set; }
public MainClockTimeSet() => InitializeComponent();
private void ButtonOK_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.OK;
Close();
}
private void ButtonCancel_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.Cancel;
Close();
}
private void MinutesSelector_ValueChanged(object sender, EventArgs e)
{
M = (int)MinutesSelector.Value;
MinutesSelector.Text = M.ToString();
}
private void SecondsSelector_ValueChanged(object sender, EventArgs e)
{
S = (int)SecondsSelector.Value;
SecondsSelector.Text = S.ToString();
}
private void MSSelector_ValueChanged(object sender, EventArgs e)
{
MS = (int)MSSelector.Value;
MSSelector.Text = MS.ToString();
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,98 @@
namespace Basketball_Scoreboard_System.forms
{
partial class NumberInput
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.NumberSelector = new System.Windows.Forms.NumericUpDown();
this.ButtonCancel = new System.Windows.Forms.Button();
this.ButtonOK = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.NumberSelector)).BeginInit();
this.SuspendLayout();
//
// NumberSelector
//
this.NumberSelector.Location = new System.Drawing.Point(12, 12);
this.NumberSelector.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.NumberSelector.Name = "NumberSelector";
this.NumberSelector.Size = new System.Drawing.Size(135, 23);
this.NumberSelector.TabIndex = 14;
this.NumberSelector.Value = new decimal(new int[] {
1,
0,
0,
0});
this.NumberSelector.ValueChanged += new System.EventHandler(this.NumberSelector_ValueChanged);
//
// ButtonCancel
//
this.ButtonCancel.Location = new System.Drawing.Point(12, 41);
this.ButtonCancel.Name = "ButtonCancel";
this.ButtonCancel.Size = new System.Drawing.Size(64, 24);
this.ButtonCancel.TabIndex = 12;
this.ButtonCancel.Text = "Cancel";
this.ButtonCancel.UseVisualStyleBackColor = true;
this.ButtonCancel.Click += new System.EventHandler(this.ButtonCancel_Click);
//
// ButtonOK
//
this.ButtonOK.Location = new System.Drawing.Point(83, 41);
this.ButtonOK.Name = "ButtonOK";
this.ButtonOK.Size = new System.Drawing.Size(64, 24);
this.ButtonOK.TabIndex = 13;
this.ButtonOK.Text = "OK";
this.ButtonOK.UseVisualStyleBackColor = true;
this.ButtonOK.Click += new System.EventHandler(this.ButtonOK_Click);
//
// NumberInput
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(159, 76);
this.ControlBox = false;
this.Controls.Add(this.NumberSelector);
this.Controls.Add(this.ButtonCancel);
this.Controls.Add(this.ButtonOK);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.Name = "NumberInput";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Enter Number";
((System.ComponentModel.ISupportInitialize)(this.NumberSelector)).EndInit();
this.ResumeLayout(false);
}
#endregion
public NumericUpDown NumberSelector;
private Button ButtonCancel;
private Button ButtonOK;
}
}

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namespace Basketball_Scoreboard_System.forms
{
public partial class NumberInput : Form
{
public int Number { get; set; }
public NumberInput() => InitializeComponent();
private void ButtonOK_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.OK;
Close();
}
private void ButtonCancel_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.Cancel;
Close();
}
private void NumberSelector_ValueChanged(object sender, EventArgs e)
{
Number = (int)NumberSelector.Value;
NumberSelector.Text = Number.ToString();
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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namespace Basketball_Scoreboard_System.forms
{
partial class ShotClockTimeSet
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.ButtonCancel = new System.Windows.Forms.Button();
this.ButtonOK = new System.Windows.Forms.Button();
this.LabelSeconds = new System.Windows.Forms.Label();
this.SecondsSelector = new System.Windows.Forms.NumericUpDown();
((System.ComponentModel.ISupportInitialize)(this.SecondsSelector)).BeginInit();
this.SuspendLayout();
//
// ButtonCancel
//
this.ButtonCancel.Location = new System.Drawing.Point(12, 41);
this.ButtonCancel.Name = "ButtonCancel";
this.ButtonCancel.Size = new System.Drawing.Size(64, 24);
this.ButtonCancel.TabIndex = 4;
this.ButtonCancel.Text = "Cancel";
this.ButtonCancel.UseVisualStyleBackColor = true;
this.ButtonCancel.Click += new System.EventHandler(this.ButtonCancel_Click);
//
// ButtonOK
//
this.ButtonOK.Location = new System.Drawing.Point(83, 41);
this.ButtonOK.Name = "ButtonOK";
this.ButtonOK.Size = new System.Drawing.Size(64, 24);
this.ButtonOK.TabIndex = 5;
this.ButtonOK.Text = "OK";
this.ButtonOK.UseVisualStyleBackColor = true;
this.ButtonOK.Click += new System.EventHandler(this.ButtonOK_Click);
//
// LabelSeconds
//
this.LabelSeconds.Location = new System.Drawing.Point(95, 12);
this.LabelSeconds.Name = "LabelSeconds";
this.LabelSeconds.Size = new System.Drawing.Size(52, 23);
this.LabelSeconds.TabIndex = 11;
this.LabelSeconds.Text = "Seconds";
this.LabelSeconds.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// SecondsSelector
//
this.SecondsSelector.Location = new System.Drawing.Point(12, 12);
this.SecondsSelector.Maximum = new decimal(new int[] {
59,
0,
0,
0});
this.SecondsSelector.Name = "SecondsSelector";
this.SecondsSelector.Size = new System.Drawing.Size(77, 23);
this.SecondsSelector.TabIndex = 9;
this.SecondsSelector.ValueChanged += new System.EventHandler(this.SecondsSelector_ValueChanged);
//
// ShotClockTimeSet
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(159, 76);
this.ControlBox = false;
this.Controls.Add(this.LabelSeconds);
this.Controls.Add(this.SecondsSelector);
this.Controls.Add(this.ButtonCancel);
this.Controls.Add(this.ButtonOK);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.MaximumSize = new System.Drawing.Size(175, 115);
this.MinimumSize = new System.Drawing.Size(175, 115);
this.Name = "ShotClockTimeSet";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Enter Time";
((System.ComponentModel.ISupportInitialize)(this.SecondsSelector)).EndInit();
this.ResumeLayout(false);
}
#endregion
private Button ButtonCancel;
private Button ButtonOK;
private Label LabelSeconds;
public NumericUpDown SecondsSelector;
}
}

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@@ -0,0 +1,27 @@
namespace Basketball_Scoreboard_System.forms
{
public partial class ShotClockTimeSet : Form
{
public int S { get; set; }
public ShotClockTimeSet() => InitializeComponent();
private void ButtonOK_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.OK;
Close();
}
private void ButtonCancel_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.Cancel;
Close();
}
private void SecondsSelector_ValueChanged(object sender, EventArgs e)
{
S = (int)SecondsSelector.Value;
SecondsSelector.Text = S.ToString();
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@@ -0,0 +1,93 @@
namespace Basketball_Scoreboard_System.forms
{
partial class TeamNameInput
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.TeamNameTextBox = new System.Windows.Forms.TextBox();
this.ButtonOK = new System.Windows.Forms.Button();
this.ButtonCancel = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// TeamNameTextBox
//
this.TeamNameTextBox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.TeamNameTextBox.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
this.TeamNameTextBox.Location = new System.Drawing.Point(12, 12);
this.TeamNameTextBox.MaxLength = 7;
this.TeamNameTextBox.Name = "TeamNameTextBox";
this.TeamNameTextBox.Size = new System.Drawing.Size(135, 23);
this.TeamNameTextBox.TabIndex = 0;
this.TeamNameTextBox.TextChanged += new System.EventHandler(this.TeamNameTextBox_TextChanged);
//
// ButtonOK
//
this.ButtonOK.Location = new System.Drawing.Point(83, 41);
this.ButtonOK.Name = "ButtonOK";
this.ButtonOK.Size = new System.Drawing.Size(64, 24);
this.ButtonOK.TabIndex = 1;
this.ButtonOK.Text = "OK";
this.ButtonOK.UseVisualStyleBackColor = true;
this.ButtonOK.Click += new System.EventHandler(this.ButtonOK_Click);
//
// ButtonCancel
//
this.ButtonCancel.Location = new System.Drawing.Point(12, 41);
this.ButtonCancel.Name = "ButtonCancel";
this.ButtonCancel.Size = new System.Drawing.Size(64, 24);
this.ButtonCancel.TabIndex = 1;
this.ButtonCancel.Text = "Cancel";
this.ButtonCancel.UseVisualStyleBackColor = true;
this.ButtonCancel.Click += new System.EventHandler(this.ButtonCancel_Click);
//
// TeamNameInput
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(159, 76);
this.ControlBox = false;
this.Controls.Add(this.ButtonCancel);
this.Controls.Add(this.ButtonOK);
this.Controls.Add(this.TeamNameTextBox);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.MaximumSize = new System.Drawing.Size(175, 115);
this.MinimumSize = new System.Drawing.Size(175, 115);
this.Name = "TeamNameInput";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Enter Team Name";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
public TextBox TeamNameTextBox;
private Button ButtonOK;
private Button ButtonCancel;
}
}

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@@ -0,0 +1,32 @@
namespace Basketball_Scoreboard_System.forms
{
public partial class TeamNameInput : Form
{
public TeamNameInput(string Name)
{
InitializeComponent();
TeamName = Name;
}
public string TeamName { get; set; }
private void TeamNameTextBox_TextChanged(object sender, EventArgs e) => TeamName = TeamNameTextBox.Text;
private void ButtonOK_Click(object sender, EventArgs e)
{
if (TeamName.Length < 4) MessageBox.Show("Team name cannot be less than 4 characters", "Invalid Entry", MessageBoxButtons.OK);
else if (TeamName.Length > 7) MessageBox.Show("Team name cannot be more than 7 characters", "Invalid Entry", MessageBoxButtons.OK);
else
{
DialogResult = DialogResult.OK;
Close();
}
}
private void ButtonCancel_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.Cancel;
Close();
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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