[#3] Delay loading bar
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@@ -8,7 +8,6 @@ import {
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Text,
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Html,
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type PerspectiveCameraProps,
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useProgress,
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} from "@react-three/drei";
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import {
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animated as threeAnimated,
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@@ -45,6 +44,7 @@ import { Credits } from "../ui/Credits";
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import { isWebGL2Available } from "@react-three/drei";
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import { useWindowSize } from "../hooks/useWindowSize";
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import { Info } from "../util/Info";
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import { Loader } from "../ui/Loader";
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const AnimatedCam = threeAnimated(PerspectiveCamera);
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const AnimatedButton = webAnimated.button as React.ComponentType<
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@@ -75,7 +75,6 @@ function FpsUpdater({
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export function Scene(props: JSX.IntrinsicElements["group"]) {
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const { nodes, materials } = useGLTF("/scene.glb") as unknown as GLTFResult;
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const { progress } = useProgress();
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const { width, height } = useWindowSize();
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const config = useConfig();
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@@ -148,6 +147,7 @@ export function Scene(props: JSX.IntrinsicElements["group"]) {
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// Scene
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return (
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<main className="h-screen w-screen overscroll-none touch-none bg-[#1b1b1b]">
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<Loader />
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{isWebGL2Available() ? (
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width >= 1.5 * height ? (
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<>
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@@ -178,30 +178,14 @@ export function Scene(props: JSX.IntrinsicElements["group"]) {
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</AnimatedButton>
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<div className="min-w-12 text-white bottom-0 right-0 absolute m-3 p-1 text-xs text-right text-stroke-2 text-stroke-black paint-sfm">
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<Info />
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{isNaN(fps) ? "-" : fps.toFixed(0)} fps
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{fps > 0 && <>{fps.toFixed(0)} fps</>}
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</div>
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</div>
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<Canvas
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shadows
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gl={{ localClippingEnabled: true, antialias: true, alpha: true }}
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>
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<Suspense
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fallback={
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<Html fullscreen>
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<div className="pt-10 w-screen h-screen flex flex-col space-y-6 justify-center items-center text-white text-4xl pointer-events-none">
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<p>Loading...</p>
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<div className="w-48 bg-neutral-700 h-4 rounded-lg">
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<div
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className="h-full rounded-lg bg-neutral-100"
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style={{
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width: `${progress.toFixed(0)}%`,
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}}
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/>
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</div>
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</div>
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</Html>
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}
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>
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<Suspense fallback={null}>
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<group {...props} dispose={null}>
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<FpsUpdater onUpdate={setFps} />
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<Environment preset="apartment" />
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91
src/components/ui/Loader.tsx
Normal file
91
src/components/ui/Loader.tsx
Normal file
@@ -0,0 +1,91 @@
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"use client";
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import { useProgress } from "@react-three/drei";
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import { animated, useSpring, useTransition } from "@react-spring/web";
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import { useEffect, useState, useRef } from "react";
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import { createPortal } from "react-dom";
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export const Loader = ({ minDuration = 750, fadeMs = 600 }) => {
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const { progress } = useProgress();
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const [loadedAt, setLoadedAt] = useState<number | null>(null);
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const maxSeen = useRef(0);
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if (progress > maxSeen.current) maxSeen.current = progress;
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useEffect(() => {
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if (maxSeen.current === 100 && loadedAt === null) setLoadedAt(Date.now());
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}, [loadedAt]);
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const visible =
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loadedAt === null || Date.now() - loadedAt < minDuration + fadeMs;
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const barSpring = useSpring({
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from: { width: "0%" },
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to: { width: "100%" },
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config: { duration: minDuration },
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});
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const overlay = useTransition(visible, {
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from: { opacity: 1 },
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enter: { opacity: 1 },
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leave: { opacity: 0 },
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config: { duration: fadeMs, easing: (t) => Math.pow(t, 2) },
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});
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return createPortal(
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overlay(
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(styles, show) =>
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show && (
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// @ts-expect-error children not typed bug
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<animated.div
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style={{
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...styles,
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position: "fixed",
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inset: 0,
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background: "#1b1b1b",
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zIndex: 999999999,
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display: "flex",
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flexDirection: "column",
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alignItems: "center",
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justifyContent: "center",
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gap: "1.5rem",
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fontSize: "2.25rem",
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color: "white",
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pointerEvents: "none",
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paddingTop: "2.5rem",
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}}
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>
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<p>Loading…</p>
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<div
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style={{
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width: 192,
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height: 16,
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background: "#4b4b4b",
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borderRadius: 8,
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overflow: "hidden",
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}}
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>
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{/* @ts-expect-error children not typed bug */}
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<animated.div
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style={{
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...barSpring,
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height: "100%",
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background: "#ffffff",
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}}
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>
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{/* @ts-expect-error children not typed bug */}
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<animated.div className="text-[#1b1b1b] text-xs justify-center flex items-center h-full">
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{barSpring.width.to((w) => {
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const p = parseInt(w) || 0;
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return `${p > 5 ? p : ""}`;
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})}
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</animated.div>
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</animated.div>
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</div>
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</animated.div>
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)
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),
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document.body
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);
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};
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