[#5] Adjust render resolution dynamically
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@@ -19,6 +19,7 @@
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"ajv": "^8.17.1",
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"ajv-formats": "^3.0.1",
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"awesome-ajv-errors": "^5.1.0",
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"lodash": "^4.17.21",
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"next": "15.3.0",
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"react": "^19.1.0",
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"react-dom": "^19.1.0",
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@@ -28,6 +29,7 @@
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"devDependencies": {
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"@eslint/eslintrc": "^3",
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"@tailwindcss/postcss": "^4",
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"@types/lodash": "^4",
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"@types/node": "^20",
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"@types/react": "^19",
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"@types/react-dom": "^19",
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@@ -8,6 +8,7 @@ import {
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Text,
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Html,
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type PerspectiveCameraProps,
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PerformanceMonitor,
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} from "@react-three/drei";
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import {
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animated as threeAnimated,
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@@ -25,11 +26,10 @@ import {
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Suspense,
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useCallback,
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type JSX,
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type Dispatch,
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type SetStateAction,
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} from "react";
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import round from "lodash/round";
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import Stack from "@/util/stack";
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import { Canvas, useFrame } from "@react-three/fiber";
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import { Canvas } from "@react-three/fiber";
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import { mdiArrowLeftBold } from "@mdi/js";
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import { Icon } from "@mdi/react";
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import { PDF } from "../util/PDF";
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@@ -51,28 +51,6 @@ const AnimatedButton = webAnimated.button as React.ComponentType<
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React.ButtonHTMLAttributes<HTMLButtonElement> & { children?: React.ReactNode }
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>;
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function FpsUpdater({
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onUpdate,
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}: {
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onUpdate: Dispatch<SetStateAction<number>>;
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}) {
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const fpsRef = useRef([0]);
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useFrame((_, delta) => fpsRef.current.push(1 / delta));
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useEffect(() => {
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const id = setInterval(() => {
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const avg =
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fpsRef.current.reduce((a, b) => a + b, 0) / fpsRef.current.length;
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fpsRef.current = [];
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onUpdate(avg);
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}, 1000);
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return () => clearInterval(id);
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}, [onUpdate]);
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return null;
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}
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export function Scene(props: JSX.IntrinsicElements["group"]) {
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const { nodes, materials } = useGLTF("/scene.glb") as unknown as GLTFResult;
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const { width, height } = useWindowSize();
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@@ -80,6 +58,7 @@ export function Scene(props: JSX.IntrinsicElements["group"]) {
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// States
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const [fps, setFps] = useState(0);
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const [dpr, setDpr] = useState(2);
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const [pendingView, setPendingView] = useState<View | null>(null);
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const [backHovered, setBackHovered] = useState(false);
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const [backClicked, setBackClicked] = useState(false);
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@@ -134,7 +113,6 @@ export function Scene(props: JSX.IntrinsicElements["group"]) {
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precision: 0.0001,
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friction: 80,
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mass: 10,
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clamp: true,
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},
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});
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@@ -147,10 +125,10 @@ export function Scene(props: JSX.IntrinsicElements["group"]) {
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// Scene
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return (
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<main className="h-screen w-screen overscroll-none touch-none bg-[#1b1b1b]">
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<Loader />
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{isWebGL2Available() ? (
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width >= 1.5 * height ? (
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<>
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<Loader />
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<div className="pointer-events-none fixed z-[999999999] size-full">
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<AnimatedButton
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style={{
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@@ -178,16 +156,27 @@ export function Scene(props: JSX.IntrinsicElements["group"]) {
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</AnimatedButton>
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<div className="min-w-12 text-white bottom-0 right-0 absolute m-3 p-1 text-xs text-right text-stroke-2 text-stroke-black paint-sfm">
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<Info />
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{fps > 0 && <>{fps.toFixed(0)} fps</>}
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{fps > 0 && (
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<>
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{fps.toFixed(0)} fps | {dpr}x
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</>
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)}
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</div>
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</div>
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<Canvas
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shadows
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dpr={dpr}
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gl={{ localClippingEnabled: true, antialias: true, alpha: true }}
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>
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<Suspense fallback={null}>
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<group {...props} dispose={null}>
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<FpsUpdater onUpdate={setFps} />
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<PerformanceMonitor
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ms={100}
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onChange={(api) => {
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setFps(api.fps);
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setDpr(round(1.5 * api.factor + 0.5, 1));
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}}
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>
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<Environment preset="apartment" />
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<AnimatedCam makeDefault {...cameraSpring} />
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<Buttons
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@@ -230,7 +219,7 @@ export function Scene(props: JSX.IntrinsicElements["group"]) {
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occlude="blending"
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className="w-[1452px] h-[810px] bg-[#0e1838]"
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scale={10}
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position={[0, 170, 0.25]}
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position={[0, 170, 0.5]}
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raycast={
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currentView === View.DesktopView
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? () => null
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@@ -313,7 +302,7 @@ export function Scene(props: JSX.IntrinsicElements["group"]) {
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}
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occlude="blending"
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className="w-[1008px] h-[1614px] bg-blue-100"
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position={[0, 2.8, 0]}
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position={[0, 2.85, 0]}
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rotation={[-Math.PI / 2, 0, Math.PI / 2]}
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raycast={
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currentView === View.CellphoneView
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@@ -370,6 +359,7 @@ export function Scene(props: JSX.IntrinsicElements["group"]) {
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</Text>
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)}
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<StaticMeshes nodes={nodes} materials={materials} />
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</PerformanceMonitor>
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</group>
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</Suspense>
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</Canvas>
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@@ -380,9 +370,9 @@ export function Scene(props: JSX.IntrinsicElements["group"]) {
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config.fallbackUrl ? "pt-12" : ""
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} flex flex-col space-y-6 w-screen h-screen text-center justify-center items-center text-white text-4xl`}
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>
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<p>Screen too small, please rotate</p>
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<p className="mx-8">Screen too small, please rotate</p>
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{config.fallbackUrl && (
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<p className="text-base">
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<p className="text-base mx-8">
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or visit the{" "}
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<a
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href={config.fallbackUrl}
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@@ -15,7 +15,7 @@ export const Credits = ({ currentView }: CreditsProps) => {
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occlude="blending"
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className="w-[1452px] h-[810px] bg-neutral-400"
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scale={10}
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position={[0, 170, 0.25]}
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position={[0, 170, 0.5]}
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raycast={currentView === View.CreditsView ? () => null : undefined}
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distanceFactor={10}
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>
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16
yarn.lock
16
yarn.lock
@@ -1021,6 +1021,13 @@ __metadata:
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languageName: node
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linkType: hard
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"@types/lodash@npm:^4":
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version: 4.17.16
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resolution: "@types/lodash@npm:4.17.16"
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checksum: 10c0/cf017901b8ab1d7aabc86d5189d9288f4f99f19a75caf020c0e2c77b8d4cead4db0d0b842d009b029339f92399f49f34377dd7c2721053388f251778b4c23534
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languageName: node
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linkType: hard
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"@types/node@npm:^20":
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version: 20.17.30
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resolution: "@types/node@npm:20.17.30"
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@@ -3868,6 +3875,13 @@ __metadata:
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languageName: node
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linkType: hard
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"lodash@npm:^4.17.21":
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version: 4.17.21
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resolution: "lodash@npm:4.17.21"
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checksum: 10c0/d8cbea072bb08655bb4c989da418994b073a608dffa608b09ac04b43a791b12aeae7cd7ad919aa4c925f33b48490b5cfe6c1f71d827956071dae2e7bb3a6b74c
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languageName: node
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linkType: hard
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"loose-envify@npm:^1.0.0, loose-envify@npm:^1.4.0":
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version: 1.4.0
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resolution: "loose-envify@npm:1.4.0"
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@@ -4535,6 +4549,7 @@ __metadata:
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"@react-three/drei": "npm:^10.0.7"
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"@react-three/fiber": "npm:^9.1.2"
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"@tailwindcss/postcss": "npm:^4"
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"@types/lodash": "npm:^4"
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"@types/node": "npm:^20"
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"@types/react": "npm:^19"
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"@types/react-dom": "npm:^19"
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@@ -4544,6 +4559,7 @@ __metadata:
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awesome-ajv-errors: "npm:^5.1.0"
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eslint: "npm:^9"
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eslint-config-next: "npm:15.3.0"
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lodash: "npm:^4.17.21"
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next: "npm:15.3.0"
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react: "npm:^19.1.0"
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react-dom: "npm:^19.1.0"
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