3 Commits

Author SHA1 Message Date
ahmed 98cd4c465c Fallback link
Publish Docker Image / Publish Docker Image (push) Successful in 5s
2025-05-21 12:25:37 -04:00
ahmed 0e8a6d9e98 Documentation 2025-05-07 12:47:08 -04:00
ahmed d95ec6e036 [#2] Sidemenu for touchscreen devices
Publish Docker Image / Publish Docker Image (push) Successful in 5s
2025-05-06 22:22:48 -04:00
8 changed files with 331 additions and 171 deletions
+33 -29
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@@ -1,36 +1,40 @@
This is a [Next.js](https://nextjs.org) project bootstrapped with [`create-next-app`](https://nextjs.org/docs/app/api-reference/cli/create-next-app).
# Portfolio Website v2
## Getting Started
## Setup
First, run the development server:
### Domain Records
```bash
npm run dev
# or
yarn dev
# or
pnpm dev
# or
bun dev
- Create one A record
### Reverse Proxy
- It doesn't matter what reverse proxy you use (Nginx, Apache, Traefik, Caddy, etc)
- Point the record to the web port (default: 3000)
### [Docker Compose](./docker-compose.yml)
```yaml
services:
portfolio:
container_name: portfolio
image: git.altaiar.dev/ahmed/portfolio-2:latest
network_mode: bridge
restart: unless-stopped
volumes:
- config:/app/public/config
- images:/app/public/images
ports:
- 3000:3000
volumes:
config: # Place config.json and resume.pdf here
images: # Place images here
```
Open [http://localhost:3000](http://localhost:3000) with your browser to see the result.
(Optional) Replace volumes with bind mounts according to your setup
You can start editing the page by modifying `app/page.tsx`. The page auto-updates as you edit the file.
## Configuration
This project uses [`next/font`](https://nextjs.org/docs/app/building-your-application/optimizing/fonts) to automatically optimize and load [Geist](https://vercel.com/font), a new font family for Vercel.
## Learn More
To learn more about Next.js, take a look at the following resources:
- [Next.js Documentation](https://nextjs.org/docs) - learn about Next.js features and API.
- [Learn Next.js](https://nextjs.org/learn) - an interactive Next.js tutorial.
You can check out [the Next.js GitHub repository](https://github.com/vercel/next.js) - your feedback and contributions are welcome!
## Deploy on Vercel
The easiest way to deploy your Next.js app is to use the [Vercel Platform](https://vercel.com/new?utm_medium=default-template&filter=next.js&utm_source=create-next-app&utm_campaign=create-next-app-readme) from the creators of Next.js.
Check out our [Next.js deployment documentation](https://nextjs.org/docs/app/building-your-application/deploying) for more details.
- The only required field is `name`, a two string array for first and last
- See [instrumentation.ts](./src/instrumentation.ts#L18-L89) or [config.d.ts](./src/types/config.d.ts) for possible values
- Validation is performed on container start, and will exit if anything is invalid
+15
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@@ -0,0 +1,15 @@
services:
portfolio:
container_name: portfolio
image: git.altaiar.dev/ahmed/portfolio-2:latest
network_mode: bridge
restart: unless-stopped
volumes:
- config:/app/public/config
- images:/app/public/images
ports:
- 3000:3000
volumes:
config: # Place config.json and resume.pdf here
images: # Place images here
-42
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@@ -106,9 +106,6 @@ export const Buttons = ({
: 0,
});
const printerMenuSpring = useThreeSpring<MeshStandardMaterial>({
opacity: currentView === View.PrinterView ? 1 : 0,
});
const desktopViewSpring = useThreeSpring<BufferGeometry>({
scale: hovered === View.DesktopView ? 1.25 : 1,
});
@@ -398,45 +395,6 @@ export const Buttons = ({
/>
</animated.mesh>
</group>
{/* Printer Menu */}
<group>
<Billboard position={[-3.25, 6.65, -2.75]}>
<AnimatedText
maxWidth={4.5}
font="/assets/inter.ttf"
fontSize={0.25}
outlineWidth={1 / 60}
fillOpacity={printerMenuSpring.opacity}
outlineOpacity={printerMenuSpring.opacity}
>
CAD and 3D printing
</AnimatedText>
</Billboard>
<Billboard position={[-2.75, 5.25, -2.25]}>
<AnimatedText
maxWidth={3}
textAlign="center"
font="/assets/inter.ttf"
fontSize={0.25}
outlineWidth={1 / 60}
fillOpacity={printerMenuSpring.opacity}
outlineOpacity={printerMenuSpring.opacity}
>
Building with electronics
</AnimatedText>
</Billboard>
<Billboard position={[-5.5, 3.175, -3]}>
<AnimatedText
font="/assets/inter.ttf"
fontSize={0.25}
outlineWidth={1 / 60}
fillOpacity={printerMenuSpring.opacity}
outlineOpacity={printerMenuSpring.opacity}
>
Gaming
</AnimatedText>
</Billboard>
</group>
</>
);
};
+107 -35
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@@ -1,6 +1,6 @@
"use client";
import { SpotLight } from "three";
import { MeshStandardMaterial, SpotLight } from "three";
import {
useGLTF,
PerspectiveCamera,
@@ -9,6 +9,7 @@ import {
Html,
type PerspectiveCameraProps,
PerformanceMonitor,
Billboard,
} from "@react-three/drei";
import {
animated as threeAnimated,
@@ -29,8 +30,9 @@ import {
} from "react";
import round from "lodash/round";
import Stack from "@/util/stack";
import isMobile from "@/util/isMobile";
import { Canvas } from "@react-three/fiber";
import { mdiArrowLeftBold } from "@mdi/js";
import { mdiArrowLeftBold, mdiOpenInNew } from "@mdi/js";
import { Icon } from "@mdi/react";
import { PDF } from "../util/PDF";
import { CellphoneUI } from "../ui/CellphoneUI";
@@ -45,7 +47,9 @@ import { isWebGL2Available } from "@react-three/drei";
import { useWindowSize } from "../hooks/useWindowSize";
import { Info } from "../util/Info";
import { Loader } from "../ui/Loader";
import { MobileMenu } from "../ui/MobileMenu";
const AnimatedText = threeAnimated(Text);
const AnimatedCam = threeAnimated(PerspectiveCamera);
const AnimatedButton = webAnimated.button as React.ComponentType<
React.ButtonHTMLAttributes<HTMLButtonElement> & { children?: React.ReactNode }
@@ -55,6 +59,7 @@ export function Scene(props: JSX.IntrinsicElements["group"]) {
const { nodes, materials } = useGLTF("/scene.glb") as unknown as GLTFResult;
const { width, height } = useWindowSize();
const config = useConfig();
const mobile = isMobile();
// States
const [fps, setFps] = useState(0);
@@ -116,6 +121,10 @@ export function Scene(props: JSX.IntrinsicElements["group"]) {
},
});
const printerMenuSpring = useThreeSpring<MeshStandardMaterial>({
opacity: currentView === View.PrinterView ? 1 : 0,
});
const { backScale, backOpacity } = useWebSpring({
backScale: backHovered ? 1.25 : 1,
backOpacity: menuTraversal.size() > 1 ? 1 : 0,
@@ -130,36 +139,59 @@ export function Scene(props: JSX.IntrinsicElements["group"]) {
<>
<Loader />
<div className="pointer-events-none fixed z-[999999999] size-full">
<AnimatedButton
style={{
transform: backScale.to(
(s) => `scale(${s})`
) as unknown as string,
opacity: backOpacity as unknown as number,
pointerEvents: menuTraversal.size() > 1 ? "auto" : "none",
cursor: backHovered ? "pointer" : "auto",
}}
className="m-4"
onMouseEnter={() => setBackHovered(true)}
onMouseLeave={() => setBackHovered(false)}
onClick={() => {
setBackClicked(true);
goPreviousView();
}}
>
<Icon
path={mdiArrowLeftBold}
size={2}
color="white"
className="stroke-[0.75] stroke-black"
{mobile ? (
<MobileMenu
menuTraversal={menuTraversal}
setMenuTraversal={setMenuTraversal}
pendingView={pendingView}
setPendingView={setPendingView}
goPreviousView={goPreviousView}
currentView={currentView}
/>
</AnimatedButton>
) : (
<AnimatedButton
style={{
transform: backScale.to(
(s) => `scale(${s})`
) as unknown as string,
opacity: backOpacity as unknown as number,
pointerEvents: menuTraversal.size() > 1 ? "auto" : "none",
cursor: backHovered ? "pointer" : "auto",
}}
className="m-2"
onMouseEnter={() => setBackHovered(true)}
onMouseLeave={() => setBackHovered(false)}
onClick={() => {
setBackClicked(true);
goPreviousView();
}}
>
<Icon
path={mdiArrowLeftBold}
size={2}
color="white"
className="stroke-[0.75] stroke-black"
/>
</AnimatedButton>
)}
<div className="min-w-12 text-white bottom-0 right-0 absolute m-3 p-1 text-xs text-right text-stroke-2 text-stroke-black paint-sfm">
<Info />
{fps > 0 && (
<>
<p>
{fps.toFixed(0)} fps | {dpr}x
</>
</p>
)}
{config.fallbackUrl && (
<div className="flex gap-1 justify-end items-center">
<Icon path={mdiOpenInNew} className="h-3" />
<a
href={config.fallbackUrl}
target="_blank"
className="hover:underline pointer-events-auto"
>
fallback
</a>
</div>
)}
</div>
</div>
@@ -179,14 +211,16 @@ export function Scene(props: JSX.IntrinsicElements["group"]) {
>
<Environment preset="apartment" />
<AnimatedCam makeDefault {...cameraSpring} />
<Buttons
menuTraversal={menuTraversal}
setMenuTraversal={setMenuTraversal}
pendingView={pendingView}
setPendingView={setPendingView}
goPreviousView={goPreviousView}
currentView={currentView}
/>
{!mobile && (
<Buttons
menuTraversal={menuTraversal}
setMenuTraversal={setMenuTraversal}
pendingView={pendingView}
setPendingView={setPendingView}
goPreviousView={goPreviousView}
currentView={currentView}
/>
)}
<group>
<primitive
object={spotlight}
@@ -359,6 +393,44 @@ export function Scene(props: JSX.IntrinsicElements["group"]) {
</Text>
)}
<StaticMeshes nodes={nodes} materials={materials} />
<group>
<Billboard position={[-3.25, 6.65, -2.75]}>
<AnimatedText
maxWidth={4.5}
font="/assets/inter.ttf"
fontSize={0.25}
outlineWidth={1 / 60}
fillOpacity={printerMenuSpring.opacity}
outlineOpacity={printerMenuSpring.opacity}
>
CAD and 3D printing
</AnimatedText>
</Billboard>
<Billboard position={[-2.75, 5.25, -2.25]}>
<AnimatedText
maxWidth={3}
textAlign="center"
font="/assets/inter.ttf"
fontSize={0.25}
outlineWidth={1 / 60}
fillOpacity={printerMenuSpring.opacity}
outlineOpacity={printerMenuSpring.opacity}
>
Building with electronics
</AnimatedText>
</Billboard>
<Billboard position={[-5.5, 3.175, -3]}>
<AnimatedText
font="/assets/inter.ttf"
fontSize={0.25}
outlineWidth={1 / 60}
fillOpacity={printerMenuSpring.opacity}
outlineOpacity={printerMenuSpring.opacity}
>
Gaming
</AnimatedText>
</Billboard>
</group>
</PerformanceMonitor>
</group>
</Suspense>
+58 -57
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@@ -2,88 +2,89 @@
import { useProgress } from "@react-three/drei";
import { animated, useSpring, useTransition } from "@react-spring/web";
import { useEffect, useState, useRef } from "react";
import { useEffect, useState } from "react";
import { createPortal } from "react-dom";
export const Loader = ({ minDuration = 750, fadeMs = 600 }) => {
const { progress } = useProgress();
const [loadedAt, setLoadedAt] = useState<number | null>(null);
const maxSeen = useRef(0);
if (progress > maxSeen.current) maxSeen.current = progress;
useEffect(() => {
if (maxSeen.current === 100 && loadedAt === null) setLoadedAt(Date.now());
}, [loadedAt]);
const visible =
loadedAt === null || Date.now() - loadedAt < minDuration + fadeMs;
const barSpring = useSpring({
const [barDone, setBarDone] = useState(false);
const barStyles = useSpring({
from: { width: "0%" },
to: { width: "100%" },
config: { duration: minDuration },
onRest: () => setBarDone(true),
});
const { progress } = useProgress();
const [assetsDone, setAssetsDone] = useState(false);
useEffect(() => {
if (progress === 100) setAssetsDone(true);
}, [progress]);
const [visible, setVisible] = useState(true);
useEffect(() => {
if (barDone && assetsDone) {
const id = setTimeout(() => setVisible(false), fadeMs);
return () => clearTimeout(id);
}
}, [barDone, assetsDone, fadeMs]);
const overlay = useTransition(visible, {
from: { opacity: 1 },
enter: { opacity: 1 },
leave: { opacity: 0 },
config: { duration: fadeMs, easing: (t) => Math.pow(t, 2) },
config: { duration: fadeMs, easing: (t) => t * t },
});
return createPortal(
overlay(
(styles, show) =>
show && (
// @ts-expect-error children not typed bug
<animated.div
style={{
...styles,
position: "fixed",
inset: 0,
background: "#1b1b1b",
zIndex: 999999999,
display: "flex",
flexDirection: "column",
alignItems: "center",
justifyContent: "center",
gap: "1.5rem",
fontSize: "2.25rem",
color: "white",
pointerEvents: "none",
paddingTop: "2.5rem",
}}
>
<p>Loading</p>
<div
<div>
{/* @ts-expect-error children not typed bug */}
<animated.div
style={{
width: 192,
height: 16,
background: "#4b4b4b",
borderRadius: 8,
overflow: "hidden",
...styles,
position: "fixed",
inset: 0,
background: "#1b1b1b",
zIndex: 1e9,
display: "flex",
flexDirection: "column",
alignItems: "center",
justifyContent: "center",
gap: "1.5rem",
fontSize: "2.25rem",
color: "#fff",
pointerEvents: "none",
paddingTop: "2.5rem",
}}
>
{/* @ts-expect-error children not typed bug */}
<animated.div
<p>Loading</p>
<div
style={{
...barSpring,
height: "100%",
background: "#ffffff",
width: 192,
height: 16,
background: "#4b4b4b",
borderRadius: 8,
overflow: "hidden",
}}
>
{/* @ts-expect-error children not typed bug */}
<animated.div className="text-[#1b1b1b] text-xs justify-center flex items-center h-full">
{barSpring.width.to((w) => {
const p = parseInt(w) || 0;
return `${p > 5 ? p : ""}`;
})}
<animated.div
style={{ ...barStyles, height: "100%", background: "#fff" }}
>
{/* @ts-expect-error children not typed bug */}
<animated.div className="text-[#1b1b1b] text-xs flex h-full items-center justify-center">
{barStyles.width.to((w) => {
const p = parseInt(w) || 0;
return p > 5 ? p : "";
})}
</animated.div>
</animated.div>
</animated.div>
</div>
</animated.div>
</div>
</animated.div>
</div>
)
),
document.body
+113
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@@ -0,0 +1,113 @@
import type Stack from "@/util/stack";
import {
useCallback,
useEffect,
useState,
type Dispatch,
type SetStateAction,
} from "react";
import { View, viewToHash } from "../scene/consts";
import { animated, useSpring } from "@react-spring/web";
import Icon from "@mdi/react";
import { mdiMenu } from "@mdi/js";
interface MobileMenuProps {
menuTraversal: Stack<View>;
setMenuTraversal: Dispatch<SetStateAction<Stack<View>>>;
pendingView: View | null;
setPendingView: Dispatch<SetStateAction<View | null>>;
goPreviousView(): void;
currentView: View;
}
const AnimatedButton = animated.button as React.ComponentType<
React.ButtonHTMLAttributes<HTMLButtonElement> & { children?: React.ReactNode }
>;
export const MobileMenu = ({
menuTraversal,
setMenuTraversal,
pendingView,
setPendingView,
goPreviousView,
currentView,
}: MobileMenuProps) => {
const [menuOpen, setMenuOpen] = useState(false);
const goToView = useCallback(
(view: View) => {
setMenuTraversal((prev) => {
const next = prev.clone();
next.push(view);
return next;
});
setPendingView(view);
},
[setMenuTraversal, setPendingView]
);
useEffect(() => {
const onPop = () => {
goPreviousView();
};
window.addEventListener("popstate", onPop);
return () => window.removeEventListener("popstate", onPop);
}, [goPreviousView]);
useEffect(() => {
if (pendingView === null) return;
window.history.pushState(
{ depth: menuTraversal.size() },
"",
viewToHash[pendingView] ? `#${viewToHash[pendingView]}` : "/"
);
setPendingView(null);
}, [menuTraversal, pendingView, setPendingView]);
const slideProps = useSpring({
x: menuOpen ? 0 : -128,
config: { tension: 200, friction: 20 },
});
return (
<div className="pointer-events-auto">
<AnimatedButton
className="m-2"
onClick={() => setMenuOpen((prev) => !prev)}
>
<Icon
path={mdiMenu}
size={1.5}
color="white"
className="stroke-[0.75] stroke-black"
/>
</AnimatedButton>
{/* @ts-expect-error children not typed bug */}
<animated.div
style={{
transform: slideProps.x.to((x) => `translateX(${x}%)`),
}}
className="text-white flex flex-col w-min gap-2 text-stroke-2 text-stroke-black paint-sfm ml-2"
>
{[
{ label: "Home", view: View.MainView },
{ label: "Projects", view: View.PCView },
{ label: "Socials", view: View.CellphoneView },
{ label: "Resume", view: View.ResumeView },
{ label: "Hobbies", view: View.PrinterView },
{ label: "Credits", view: View.CreditsView },
].map(({ label, view }) => (
<button
key={view}
className={`${
currentView === view ? "bg-neutral-700/50" : "bg-neutral-500/50"
} px-2 py-1 transition-all duration-300 hover:bg-neutral-700/50 hover:scale-110 rounded`}
onClick={() => goToView(view)}
>
{label}
</button>
))}
</animated.div>
</div>
);
};
-8
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@@ -26,10 +26,6 @@ export type GLTFResult = GLTF & {
PenBody: Mesh;
PenTip: Mesh;
CellphoneMesh: Mesh;
Top: Mesh;
OfficePhoneBody: Mesh;
Screen: Mesh;
Buttons: Mesh;
Handle: Mesh;
HeadphonesBody: Mesh;
HeadphonesAccent: Mesh;
@@ -74,10 +70,6 @@ export type GLTFResult = GLTF & {
PenBodyMaterial: MeshStandardMaterial;
TipMaterial: MeshStandardMaterial;
CellphoneMaterial: MeshStandardMaterial;
TopMaterial: MeshStandardMaterial;
OfficePhoneBodyMaterial: MeshStandardMaterial;
ScreenMaterial: MeshStandardMaterial;
HandleAndButtonsMaterial: MeshStandardMaterial;
HeadphonesBodyMaterial: MeshStandardMaterial;
HeadphonesAccentMaterial: MeshStandardMaterial;
CoverMaterial: MeshStandardMaterial;
+5
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@@ -0,0 +1,5 @@
export default function isMobile(): boolean {
return typeof window === "undefined"
? false
: window.matchMedia?.("(pointer: coarse)").matches;
}